nuclide/src/server
Marco Cawthorne b670c994c1
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
that you can enable in build.cfg...
base_player: Add MakeTempSpectator() and MakePlayer(), so gamemodes have it
easier to handle in-game status changes...
NSRenderableEntity: Add support for 'modelscale' key
2021-11-09 17:33:16 +01:00
..
client.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
defs.h Client: Move Damage_Draw() and Damage_Precache() out of here, into the 2021-10-21 23:30:42 +02:00
entry.qc build_engine.sh: Support building of HL2/SRC2004 content via the new plugin 2021-11-09 17:33:16 +01:00
footsteps.h Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
footsteps.qc Client: MakeStatic func_wall ents where we can do it on. 2021-05-16 23:08:08 +02:00
gamerules.h CGameRules: Now incorporates DamageApply and DamageRadius, thus making you 2021-10-07 23:30:21 +02:00
gamerules.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
hlmaterials.qc HLMaterials_Load: Fix typo that prevented us from adding an processed 2021-11-06 07:31:51 +01:00
include.src Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
logging.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
logging.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
mapcycle.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
modelevent.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
nodes.h BotLib: Added basic waypointing and pathfinding system. They'll go about 2020-12-23 07:53:43 +01:00
nodes.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
plugins.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
plugins.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
sentences.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
sentences.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
server.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
skill.h Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
skill.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
spawn.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
spawn.qc Base: Weapons now track weight (for Weapons_SwitchBest) 2021-05-12 15:42:20 +02:00
traceattack.h Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
traceattack.qc TraceAttack: Accumulate trace_surface_id's into g_multiDamage_HitBod 2021-10-16 21:28:03 +02:00
vote.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
weapons.h Unscrew player animation and fix a bug involving botlib overriding 2021-01-06 15:54:17 +01:00
weapons.qc Base: Weapons now track weight (for Weapons_SwitchBest) 2021-05-12 15:42:20 +02:00