..
client.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
defs.h
Client: Move Damage_Draw() and Damage_Precache() out of here, into the
2021-10-21 23:30:42 +02:00
entry.qc
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
2021-11-09 17:33:16 +01:00
footsteps.h
Add support for Source styled surfaceproperties.txt definitions, which
2021-10-15 19:01:36 +02:00
footsteps.qc
Client: MakeStatic func_wall ents where we can do it on.
2021-05-16 23:08:08 +02:00
gamerules.h
CGameRules: Now incorporates DamageApply and DamageRadius, thus making you
2021-10-07 23:30:21 +02:00
gamerules.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
hlmaterials.qc
HLMaterials_Load: Fix typo that prevented us from adding an processed
2021-11-06 07:31:51 +01:00
include.src
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
logging.h
Progs.src for server-side codebases are much simpler now, player class now
2020-05-03 05:26:06 +02:00
logging.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
mapcycle.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
modelevent.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
nodes.h
BotLib: Added basic waypointing and pathfinding system. They'll go about
2020-12-23 07:53:43 +01:00
nodes.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
plugins.h
Overhaul prediction routines by boxing the generic client attributes away
2021-05-08 17:44:16 +02:00
plugins.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
sentences.h
Progs.src for server-side codebases are much simpler now, player class now
2020-05-03 05:26:06 +02:00
sentences.qc
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
server.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
skill.h
Go over the default.cfg's of all the example games. Make it so that
2020-12-12 01:54:00 +01:00
skill.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
spawn.h
Progs.src for server-side codebases are much simpler now, player class now
2020-05-03 05:26:06 +02:00
spawn.qc
Base: Weapons now track weight (for Weapons_SwitchBest)
2021-05-12 15:42:20 +02:00
traceattack.h
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
2021-05-10 11:33:31 +02:00
traceattack.qc
TraceAttack: Accumulate trace_surface_id's into g_multiDamage_HitBod
2021-10-16 21:28:03 +02:00
vote.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
weapons.h
Unscrew player animation and fix a bug involving botlib overriding
2021-01-06 15:54:17 +01:00
weapons.qc
Base: Weapons now track weight (for Weapons_SwitchBest)
2021-05-12 15:42:20 +02:00