59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*
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=================
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Client_Init
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Comparable to worldspawn in SSQC in that it's mostly used for precaches
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=================
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*/
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void Client_Init(float apilevel, string enginename, float engineversion)
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{
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precache_model("sprites/fexplo.spr");
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precache_model("sprites/muzzleflash1.spr");
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precache_sound("player/pl_pain2.wav");
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precache_model("sprites/iplayerred.spr");
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precache_model("sprites/iplayerblue.spr");
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precache_model("sprites/iplayervip.spr");
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precache_model("sprites/ihostage.spr");
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precache_model("models/pshell.mdl");
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precache_model("models/rshell.mdl");
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precache_model("models/rshell_big.mdl");
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precache_model("models/shotgunshell.mdl");
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precache_pic( sprintf( "overviews/%s.bmp", mapname ) );
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PARTICLE_SMOKEGRENADE = particleeffectnum("smokegren");
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Radio_InitSounds();
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CSQC_ConsoleCommand_Init();
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Overview_Init();
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pSeat.iOverview = FALSE;
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}
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void Client_InitDone(void)
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{
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VGUI_ChooseTeam();
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}
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void Game_RendererRestarted(string rstr)
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{
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Overview_Init();
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}
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