nuclide/src/client/cstrike/entities.c

63 lines
1.8 KiB
C

/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
CSQC_ambient_generic( string sSample, float fVolume, float fAttenuation, float fLoop, float lFORate ) {
//print( sprintf( "SOUND: %s, %f, %d\n%d %d %d", sSample, fVolume, fAttenuation, self.origin[0], self.origin[1], self.origin[2] ) );
static void LFOHack (void) {
sound( self, CHAN_VOICE, self.classname, self.movetype, self.style, 0, 0 );
self.nextthink = self.solid + time;
}
// Hack
if ( lFORate ) {
self.classname = sSample;
self.movetype = fVolume;
self.style = fAttenuation;
self.think = LFOHack;
self.solid = lFORate / 10;
self.nextthink = self.solid + time;
fLoop = FALSE;
}
/*if ( fLoop ) {
sound( self, CHAN_VOICE, sSample, fVolume, fAttenuation, 0, SOUNDFLAG_FORCELOOP );
} else {*/
sound( self, CHAN_VOICE, sSample, fVolume, fAttenuation, 0, 0 );
//}
}
int
Game_Entity_Update(float id, float new)
{
switch (id) {
default:
return FALSE;
}
return TRUE;
}
void
CSQC_Ent_Remove( void ) {
if ( self.eGunModel ) {
remove( self.eGunModel );
}
soundupdate( self, CHAN_VOICE, "", -1, ATTN_IDLE, 0, 0, 0 );
remove( self );
}