nuclide/src
Marco Cawthorne 0713c390b9
Menu-FN: Force _pext_vrinputs to 0 upon init, as the physics will otherwise break. (FTEQW issue)
2022-09-25 16:29:20 -07:00
..
botlib NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
client func_vehicle: Make it shared/predicted. The smoothest it's ever been! 2022-08-28 09:20:34 -07:00
gs-entbase PMove_Custom: Go over some checks, one trace_fraction check was wrong and caused us to not slide along rotating brushes (doors) properly. 2022-09-12 23:07:33 -07:00
materials Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
menu-fn Menu-FN: Force _pext_vrinputs to 0 upon init, as the physics will otherwise break. (FTEQW issue) 2022-09-25 16:29:20 -07:00
menu-vgui Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
platform NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
plugins Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
server Tweak item_pickup/drop behaviour a little 2022-08-27 22:07:03 -07:00
shared PMove_Custom: Go over some checks, one trace_fraction check was wrong and caused us to not slide along rotating brushes (doors) properly. 2022-09-12 23:07:33 -07:00
vgui Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
xr NSView: Don't run stair smoothing code when we're going up on elevators/platforms. 2022-08-10 16:51:26 -07:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00