nuclide/platform/base_glsl.pk3dir/glsl/fill.glsl

34 lines
632 B
GLSL

//======= Copyright (c) 2015-2020 Vera Visions LLC. All rights reserved. =======
//
// Purpose:
//
// Fills any surface with a diffuse texture and applies vertex colors.
//==============================================================================
!!ver 110
!!samps tex=0
varying vec2 tc;
varying vec4 vc;
#ifdef VERTEX_SHADER
attribute vec2 v_texcoord;
attribute vec4 v_colour;
void main ()
{
tc = v_texcoord;
vc = v_colour;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
vec4 f = vc;
f.rgb *= f.a;
f *= texture2D(s_tex, tc);
gl_FragColor = f;
}
#endif