nuclide/platform/base_glsl.pk3dir/glsl/depthonly.glsl

30 lines
490 B
GLSL

//======= Copyright (c) 2015-2020 Vera Visions LLC. All rights reserved. =======
//
// Purpose:
//
// None.
//==============================================================================
!!ver 110
!!permu FRAMEBLEND
!!permu SKELETAL
#include "sys/defs.h"
#ifdef VERTEX_SHADER
#include "sys/skeletal.h"
void main ()
{
gl_Position = skeletaltransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
gl_FragColor = vec4(0, 0, 0, 1);
}
#endif