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nuclide
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aed306cbd1
nuclide
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Marco Cawthorne
aed306cbd1
NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames.
2023-03-22 00:22:47 -07:00
..
botlib
Remove calls to Game_ParseClientCommand with per-gamemode overridable ClientCommand() method within NSGameRules.
2022-12-22 11:53:15 -08:00
client
info_waypoint: Initial implementation. This has nothing to do with AI (don't get any ideas just yet), but rather HUD information displays.
2023-03-21 22:03:27 -07:00
gs-entbase
info_waypoint: should probably set pvsflags to something encompassing.
2023-03-21 22:16:51 -07:00
menu-fn
Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.
2023-03-18 17:49:12 -07:00
menu-vgui
Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.
2023-03-18 17:49:12 -07:00
platform
Fix various compiler warnings.
2023-02-14 12:54:06 -08:00
plugins
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
server
Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.
2023-03-18 17:49:12 -07:00
shared
NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames.
2023-03-22 00:22:47 -07:00
vgui
Fix various compiler warnings.
2023-02-14 12:54:06 -08:00
xr
Misc consistency cleanups
2022-11-22 22:37:07 -08:00
Makefile
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00