nuclide/src/shared/NSClientSpectator.h

66 lines
1.2 KiB
C++

typedef enumflags
{
SPECFL_ORIGIN,
SPECFL_VELOCITY,
SPECFL_TARGET,
SPECFL_MODE,
SPECFL_FLAGS
} NSClientSpectatorFlags_t;
typedef enum
{
SPECMODE_FREE,
SPECMODE_THIRDPERSON,
SPECMODE_FIRSTPERSON,
SPECMODE_OVERVIEW
} NSClientSpectatorMode_t;
typedef enumflags
{
SPECFLAG_BUTTON_RELEASED,
};
class NSClientSpectator:NSClient
{
PREDICTED_FLOAT(spec_ent);
PREDICTED_FLOAT(spec_flags);
NSClientSpectatorMode_t spec_mode; NSClientSpectatorMode_t spec_mode_net;
vector spec_org;
int sequence;
void(void) NSClientSpectator;
virtual void(void) ClientInput;
virtual void(void) InputNext;
virtual void(void) InputPrevious;
virtual void(void) InputMode;
virtual void(void) WarpToTarget;
virtual void(void) PreFrame;
virtual void(void) PostFrame;
virtual void(void) SpectatorTrackPlayer;
virtual bool(void) IsFakeSpectator;
virtual bool(void) IsRealSpectator;
virtual bool(void) IsDead;
virtual bool(void) IsPlayer;
#ifdef SERVER
virtual void(void) EvaluateEntity;
virtual float(entity, float) SendEntity;
virtual void(void) RunClientCommand;
#else
virtual void(void) ClientInputFrame;
virtual void(float,float) ReceiveEntity;
virtual float(void) predraw;
#endif
};
#ifdef CLIENT
void Spectator_ReadEntity(float new);
#endif