nuclide/src/client
Marco Cawthorne a3ecd78f17 CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
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chat.qc Basic spectator implementation for all games. 2021-03-24 07:50:30 +01:00
damage.qc Client: Damage indicators now use the spriteframe() builtin for precaches 2021-04-02 08:35:54 +02:00
defs.h Introduced the new OpenAL EFX handling subsystem. It's fully user-definable 2021-04-22 11:33:48 +02:00
efx.h Client: Add an OSD for various EFX debug info when s_al_debug is enabled. 2021-04-27 12:53:21 +02:00
efx.qc Client: Handle EFX_Shutdown() for OpenAL Environmental FX 2021-05-07 16:29:24 +02:00
entities.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
entry.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
fade.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
fog.qc Client/Server: Add server controllable fogparms using serverinfo 2021-02-22 17:49:55 +01:00
in_saturn.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
include.src Introduced the new OpenAL EFX handling subsystem. It's fully user-definable 2021-04-22 11:33:48 +02:00
modelevent.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
music.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
npc.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
player.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
predict.qc CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
prints.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
sentences.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
sky.qc Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent 2021-04-22 12:14:56 +02:00
sound.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
text.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
textmenu.h Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so 2021-02-14 00:20:32 +01:00
textmenu.qc Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so 2021-02-14 00:20:32 +01:00
titles.qc vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT 2021-03-09 14:25:59 +01:00
vgui.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
view.qc Rearrange how we execute and time our player animation logic 2021-04-06 09:18:17 +02:00
voice.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
vox.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
way.qc botlib: add USER linkflag. When a bot passes that link, he'll USE the 2021-03-27 07:48:46 +01:00