nuclide/src/gs-entbase/server/env_shake.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define EVS_GLOBAL 1
/*!QUAKED env_shake (1 .5 0) (-8 -8 -8) (8 8 8) EVS_GLOBAL
# OVERVIEW
Causes an earthquake/shaking effect when triggered.
# KEYS
- "targetname" : Name
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
- "radius" : Radius of the quake/shake effect.
- "amplitude" : Amplitude of the effect.
- "duration" : Duration of the effect in seconds.
- "frequency" : The frequency of the shake.
# SPAWNFLAGS
- EVS_GLOBAL : Affect all clients, ignoring "radius" entirely.
# TRIVIA
This entity was introduced in Half-Life (1998).
*/
class
env_shake:NSPointTrigger
{
public:
void env_shake(void);
virtual void Save(float);
virtual void Restore(string,string);
virtual void SpawnKey(string,string);
virtual void Trigger(entity, triggermode_t);
virtual void OnRemoveEntity(void);
private:
float m_flRadius;
float m_flAmplitude;
float m_flDuration;
float m_flFrequency;
};
void
env_shake::env_shake(void)
{
m_flRadius = 0.0f;
m_flAmplitude = 0.0f;
m_flDuration = 0.0f;
m_flFrequency = 0.0f;
}
void
env_shake::OnRemoveEntity(void)
{
if (HasSpawnFlags(1)) {
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_SHAKE);
WriteFloat(MSG_MULTICAST, 1.0);
WriteFloat(MSG_MULTICAST, m_flAmplitude);
WriteFloat(MSG_MULTICAST, m_flFrequency);
multicast([0,0,0], MULTICAST_ALL_R);
}
}
void
env_shake::Save(float handle)
{
super::Save(handle);
SaveFloat(handle, "m_flRadius", m_flRadius);
SaveFloat(handle, "m_flAmplitude", m_flAmplitude);
SaveFloat(handle, "m_flDuration", m_flDuration);
SaveFloat(handle, "m_flFrequency", m_flFrequency);
}
void
env_shake::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_flRadius":
m_flRadius = ReadFloat(strValue);
break;
case "m_flAmplitude":
m_flAmplitude = ReadFloat(strValue);
break;
case "m_flDuration":
m_flDuration = ReadFloat(strValue);
break;
case "m_flFrequency":
m_flFrequency = ReadFloat(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
env_shake::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "radius":
m_flRadius = stof(strValue);
break;
case "amplitude":
m_flAmplitude = stof(strValue);
break;
case "duration":
m_flDuration = stof(strValue);
break;
case "frequency":
m_flFrequency = stof(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
env_shake::Trigger(entity act, triggermode_t state)
{
if (HasSpawnFlags(1)) {
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_SHAKE);
WriteFloat(MSG_MULTICAST, m_flDuration);
WriteFloat(MSG_MULTICAST, m_flAmplitude);
WriteFloat(MSG_MULTICAST, m_flFrequency);
multicast([0,0,0], MULTICAST_ALL_R);
} else {
Client_ShakeOnce(origin, m_flRadius, m_flDuration, m_flFrequency, m_flAmplitude);
}
}