nuclide/src/xr/NSXRSpace.h

37 lines
1.2 KiB
C++

/*
* Copyright (c) 2016-2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* class handling the room to world translations for XR */
class
NSXRSpace
{
vector m_vecForward;
vector m_vecRight;
vector m_vecUp;
vector m_vecOrigin;
void(void) NSXRSpace;
virtual void(vector) SetOrigin;
virtual void(vector) SetAngles;
virtual vector(void) GetForward;
virtual vector(void) GetRight;
virtual vector(void) GetUp;
virtual vector(vector) RoomToWorldOrigin;
virtual vector(vector) RoomToWorldAngles;
};