Nuclide SDK - an idTech based game development framework http://www.vera-visions.com/nuclide/
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nuclide, nuclide-ds: set fs_game post setting sv_gamedir to ensure we save into sane locations.
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Documentation nuclide/nuclide-ds: Improvements to manifest loading. Read Documentation/Launching.md for details. 2022-12-28 12:11:13 -08:00
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README.md Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
build.cfg build_engine.sh: We're gonna migrate to git, whether some people want to or not. 2022-11-25 16:54:36 -08:00
build_all.sh Switch from iqmtool to vvmtool. 2021-08-10 12:07:09 +02:00
build_editor.sh Clean up some misc building stuff. Based on input by BartoCH, many thanks! 2022-06-06 19:58:29 -07:00
build_engine.sh Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
build_game.sh build_game.sh: adjust set -e 2022-07-07 22:42:46 -07:00
build_tools.sh Clean up some misc building stuff. Based on input by BartoCH, many thanks! 2022-06-06 19:58:29 -07:00
default.fmf nuclide/nuclide-ds: Improvements to manifest loading. Read Documentation/Launching.md for details. 2022-12-28 12:11:13 -08:00
get_gamepacks.sh build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project 2021-08-07 12:27:19 +02:00
make_dist.sh make_dist.sh: Respect $GAME_DIR/manifest.fmf when building release tarballs. 2022-10-02 17:11:19 -07:00
make_mapdef.sh GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen. 2022-12-13 17:52:20 -08:00
make_shadertags.sh Added make_shadertags.sh, which will prove useful for Radiant users 2021-08-16 10:48:01 +02:00
nuclide nuclide, nuclide-ds: set fs_game post setting sv_gamedir to ensure we save into sane locations. 2023-01-06 13:24:13 -08:00
nuclide-ds nuclide, nuclide-ds: set fs_game post setting sv_gamedir to ensure we save into sane locations. 2023-01-06 13:24:13 -08:00
vmap TraceAttack: check surfaceflags on world traces, m_iMaterial on anything 2021-10-15 09:37:51 +02:00
worldspawn Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00

README.md

FTE Logo Nuclide - Software Development Kit

Software Development Kit, built around idTech with focus on advanced features and clean-room implementations of true-and-tested game-logic frameworks. It's been used to ship a commercial product. So it's proven to some extent.

All of this is written in QuakeC, but there's also some GLSL and shell scripts in here. If you and our team is unfamilar with any of these, you may want something else.

Documentation

You can find up-to-date documentation over at https://developer.vera-visions.com/

This documentation is built entirely from this repository using doxygen. You do not need to be on-line to view the documentation.

Special Thanks

To id software and specifically John Carmack for having released the sources of various pieces of id Technology under free licenses.

David Walton for FTEQW and the FTEQCC compiler, which is the brain of this SDK.

Timothee Besset and the GtkRadiant contributors, as well as the NetRadiant team for giving us a base for our editor WorldSpawn.

idTech Logo

License

Copyright (c) 2016-2022 Vera Visions L.L.C.

Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.