nuclide/src/gs-entbase/shared/NSSurfacePropEntity.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
NSSurfacePropEntity::Spawned(void)
{
super::Spawned();
#ifdef SERVER
/* tokenization complete, now we can load propdata */
SurfaceDataFinish();
PropDataFinish();
/* Input/Output system */
if (m_strOnBreak)
m_strOnBreak = CreateOutput(m_strOnBreak);
#endif
}
/* networking */
#ifdef SERVER
void
NSSurfacePropEntity::EvaluateEntity(void)
{
if (ATTR_CHANGED(origin)) {
SetSendFlags(SRFENT_CHANGED_ORIGIN);
}
if (ATTR_CHANGED(angles)) {
SetSendFlags(SRFENT_CHANGED_ANGLES);
}
if (ATTR_CHANGED(modelindex)) {
SetSendFlags(SRFENT_CHANGED_MODELINDEX);
}
if (ATTR_CHANGED(solid)) {
SetSendFlags(SRFENT_CHANGED_SOLID);
}
if (ATTR_CHANGED(movetype)) {
SetSendFlags(SRFENT_CHANGED_MOVETYPE);
}
if (ATTR_CHANGED(flags)) {
SetSendFlags(SRFENT_CHANGED_FLAGS);
}
if (ATTR_CHANGED(size)) {
SetSendFlags(SRFENT_CHANGED_SIZE);
}
if (ATTR_CHANGED(frame)) {
SetSendFlags(SRFENT_CHANGED_FRAME);
}
if (ATTR_CHANGED(skin)) {
SetSendFlags(SRFENT_CHANGED_SKIN);
}
if (ATTR_CHANGED(effects)) {
SetSendFlags(SRFENT_CHANGED_EFFECTS);
}
if (ATTR_CHANGED(m_iBody)) {
SetSendFlags(SRFENT_CHANGED_BODY);
}
if (ATTR_CHANGED(scale)) {
SetSendFlags(SRFENT_CHANGED_SCALE);
}
if (ATTR_CHANGED(velocity)) {
SetSendFlags(SRFENT_CHANGED_VELOCITY);
}
if (ATTR_CHANGED(m_flBoneControl1)) {
SetSendFlags(SRFENT_CHANGED_CONTROLLER);
}
if (ATTR_CHANGED(m_flBoneControl2)) {
SetSendFlags(SRFENT_CHANGED_CONTROLLER);
}
if (ATTR_CHANGED(m_flBoneControl3)) {
SetSendFlags(SRFENT_CHANGED_CONTROLLER);
}
if (ATTR_CHANGED(m_flBoneControl4)) {
SetSendFlags(SRFENT_CHANGED_CONTROLLER);
}
if (ATTR_CHANGED(m_flBoneControl5)) {
SetSendFlags(SRFENT_CHANGED_CONTROLLER);
}
SAVE_STATE(origin);
SAVE_STATE(angles);
SAVE_STATE(modelindex);
SAVE_STATE(solid);
SAVE_STATE(movetype);
SAVE_STATE(flags);
SAVE_STATE(size);
SAVE_STATE(frame);
SAVE_STATE(skin);
SAVE_STATE(effects);
SAVE_STATE(m_iBody);
SAVE_STATE(scale);
SAVE_STATE(velocity);
SAVE_STATE(m_flBoneControl1);
SAVE_STATE(m_flBoneControl2);
SAVE_STATE(m_flBoneControl3);
SAVE_STATE(m_flBoneControl4);
SAVE_STATE(m_flBoneControl5);
if (ATTR_CHANGED(m_iRenderMode)) {
SetSendFlags(SRFENT_CHANGED_RENDERMODE);
}
if (ATTR_CHANGED(m_iRenderFX)) {
SetSendFlags(SRFENT_CHANGED_RENDERMODE);
}
if (ATTR_CHANGED(m_vecRenderColor)) {
SetSendFlags(SRFENT_CHANGED_RENDERCOLOR);
}
if (ATTR_CHANGED(m_flRenderAmt)) {
SetSendFlags(SRFENT_CHANGED_RENDERAMT);
}
SAVE_STATE(m_iRenderMode);
SAVE_STATE(m_iRenderFX);
SAVE_STATE(m_vecRenderColor);
SAVE_STATE(m_flRenderAmt);
}
/* Make sure StartFrame calls this */
float
NSSurfacePropEntity::SendEntity(entity ePEnt, float fChanged)
{
if (!modelindex)
return (0);
if (clienttype(ePEnt) != CLIENTTYPE_REAL)
return (0);
WriteByte(MSG_ENTITY, ENT_SURFPROP);
//print(sprintf("%s %x\n", classname, fChanged));
#if 0
/* newly popped into the PVS, sadly this is the only hacky way to check
* for this right now. convince the engine maintainer to make this more sensible */
if (fChanged == 0xFFFFFF) {
/* check for defaults. if these are predictable fields, don't even bother
* networking them! you're just wasting bandwidth. */
if (frame == 0)
fChanged &= ~SRFENT_CHANGED_FRAME;
if (skin == 0)
fChanged &= ~SRFENT_CHANGED_SKIN;
if (effects == 0)
fChanged &= ~SRFENT_CHANGED_EFFECTS;
if (m_iBody == 0)
fChanged &= ~SRFENT_CHANGED_BODY;
if (scale == 0.0 || scale == 1.0)
fChanged &= ~SRFENT_CHANGED_SCALE;
if (origin == [0,0,0])
fChanged &= ~SRFENT_CHANGED_ORIGIN;
if (angles == [0,0,0])
fChanged &= ~SRFENT_CHANGED_ANGLES;
if (velocity == [0,0,0])
fChanged &= ~SRFENT_CHANGED_VELOCITY;
if (mins == [0,0,0] && maxs == [0,0,0])
fChanged &= ~SRFENT_CHANGED_SIZE;
if (solid == SOLID_NOT)
fChanged &= ~SRFENT_CHANGED_SOLID;
if (movetype == MOVETYPE_NONE)
fChanged &= ~SRFENT_CHANGED_MOVETYPE;
if (m_iRenderMode == RM_NORMAL)
fChanged &= ~SRFENT_CHANGED_RENDERMODE;
}
#endif
/* don't network triggers unless provoked */
/*if (cvar("developer") == 0 && m_iRenderMode == RM_TRIGGER)
return (0);*/
/* broadcast how much data is expected to be read */
WriteFloat(MSG_ENTITY, fChanged);
/* really trying to get our moneys worth with 23 bits of mantissa */
if (fChanged & SRFENT_CHANGED_ORIGIN) {
WriteCoord(MSG_ENTITY, origin[0]);
WriteCoord(MSG_ENTITY, origin[1]);
WriteCoord(MSG_ENTITY, origin[2]);
}
if (fChanged & SRFENT_CHANGED_ANGLES) {
WriteShort(MSG_ENTITY, angles[0] * 32767 / 360);
WriteShort(MSG_ENTITY, angles[1] * 32767 / 360);
WriteShort(MSG_ENTITY, angles[2] * 32767 / 360);
}
if (fChanged & SRFENT_CHANGED_MODELINDEX) {
WriteShort(MSG_ENTITY, modelindex);
WriteByte(MSG_ENTITY, colormap);
}
if (fChanged & SRFENT_CHANGED_SOLID) {
WriteByte(MSG_ENTITY, solid);
}
if (fChanged & SRFENT_CHANGED_MOVETYPE) {
WriteByte(MSG_ENTITY, movetype);
}
if (fChanged & SRFENT_CHANGED_FLAGS) {
WriteFloat(MSG_ENTITY, flags);
}
if (fChanged & SRFENT_CHANGED_SIZE) {
WriteCoord(MSG_ENTITY, mins[0]);
WriteCoord(MSG_ENTITY, mins[1]);
WriteCoord(MSG_ENTITY, mins[2]);
WriteCoord(MSG_ENTITY, maxs[0]);
WriteCoord(MSG_ENTITY, maxs[1]);
WriteCoord(MSG_ENTITY, maxs[2]);
}
if (fChanged & SRFENT_CHANGED_FRAME) {
WriteByte(MSG_ENTITY, frame);
WriteByte(MSG_ENTITY, frame1time);
}
if (fChanged & SRFENT_CHANGED_SKIN) {
WriteByte(MSG_ENTITY, skin + 128);
}
if (fChanged & SRFENT_CHANGED_EFFECTS) {
WriteFloat(MSG_ENTITY, effects);
}
if (fChanged & SRFENT_CHANGED_BODY) {
WriteByte(MSG_ENTITY, m_iBody);
}
if (fChanged & SRFENT_CHANGED_SCALE) {
WriteFloat(MSG_ENTITY, scale);
}
if (fChanged & SRFENT_CHANGED_VELOCITY) {
WriteFloat(MSG_ENTITY, velocity[0]);
WriteFloat(MSG_ENTITY, velocity[1]);
WriteFloat(MSG_ENTITY, velocity[2]);
}
if (fChanged & SRFENT_CHANGED_RENDERMODE) {
WriteByte(MSG_ENTITY, m_iRenderMode);
WriteByte(MSG_ENTITY, m_iRenderFX);
}
if (fChanged & SRFENT_CHANGED_RENDERCOLOR) {
WriteFloat(MSG_ENTITY, m_vecRenderColor[0]);
WriteFloat(MSG_ENTITY, m_vecRenderColor[1]);
WriteFloat(MSG_ENTITY, m_vecRenderColor[2]);
WriteFloat(MSG_ENTITY, glowmod[0]);
WriteFloat(MSG_ENTITY, glowmod[1]);
WriteFloat(MSG_ENTITY, glowmod[2]);
}
if (fChanged & SRFENT_CHANGED_RENDERAMT) {
WriteFloat(MSG_ENTITY, m_flRenderAmt);
}
if (fChanged & SRFENT_CHANGED_CONTROLLER) {
WriteShort(MSG_ENTITY, m_flBoneControl1 * 32767 / 360);
WriteShort(MSG_ENTITY, m_flBoneControl2 * 32767 / 360);
WriteShort(MSG_ENTITY, m_flBoneControl3 * 32767 / 360);
WriteShort(MSG_ENTITY, m_flBoneControl4 * 32767 / 360);
WriteShort(MSG_ENTITY, m_flBoneControl5 * 32767 / 360);
}
return (1);
}
#else
/*
============
NSSurfacePropEntity::ReceiveEntity
============
*/
void
NSSurfacePropEntity::ReceiveEntity(float flNew, float flChanged)
{
if (flChanged & SRFENT_CHANGED_ORIGIN) {
origin[0] = readcoord();
origin[1] = readcoord();
origin[2] = readcoord();
}
if (flChanged & SRFENT_CHANGED_ANGLES) {
angles[0] = readshort() / (32767 / 360);
angles[1] = readshort() / (32767 / 360);
angles[2] = readshort() / (32767 / 360);
}
if (flChanged & SRFENT_CHANGED_MODELINDEX) {
setmodelindex(this, readshort());
colormap = readbyte();
}
if (flChanged & SRFENT_CHANGED_SOLID) {
solid = readbyte();
}
if (flChanged & SRFENT_CHANGED_MOVETYPE) {
movetype = readbyte();
if (movetype == MOVETYPE_PHYSICS) {
movetype = MOVETYPE_NONE;
}
}
if (flChanged & SRFENT_CHANGED_FLAGS) {
flags = readfloat();
}
if (flChanged & SRFENT_CHANGED_SIZE) {
mins[0] = readcoord();
mins[1] = readcoord();
mins[2] = readcoord();
maxs[0] = readcoord();
maxs[1] = readcoord();
maxs[2] = readcoord();
}
if (flChanged & SRFENT_CHANGED_FRAME) {
frame = readbyte();
frame1time =
frame2time = readbyte();
}
if (flChanged & SRFENT_CHANGED_SKIN) {
skin = readbyte() - 128;
}
if (flChanged & SRFENT_CHANGED_EFFECTS) {
effects = readfloat();
}
if (flChanged & SRFENT_CHANGED_BODY) {
m_iBody = readbyte();
setcustomskin(this, "", sprintf("geomset 0 %i\ngeomset 1 %i\n", m_iBody, m_iBody));
}
if (flChanged & SRFENT_CHANGED_SCALE) {
scale = readfloat();
}
if (flChanged & SRFENT_CHANGED_VELOCITY) {
velocity[0] = readfloat();
velocity[1] = readfloat();
velocity[2] = readfloat();
}
if (flChanged & SRFENT_CHANGED_RENDERMODE) {
m_iRenderMode = readbyte();
m_iRenderFX = readbyte();
}
if (flChanged & SRFENT_CHANGED_RENDERCOLOR) {
m_vecRenderColor[0] = readfloat();
m_vecRenderColor[1] = readfloat();
m_vecRenderColor[2] = readfloat();
glowmod[0] = readfloat();
glowmod[1] = readfloat();
glowmod[2] = readfloat();
}
if (flChanged & SRFENT_CHANGED_RENDERAMT) {
m_flRenderAmt = readfloat();
}
if (flChanged & SRFENT_CHANGED_CONTROLLER) {
m_flBoneControl1 = readshort() / (32767 / 360);
m_flBoneControl2 = readshort() / (32767 / 360);
m_flBoneControl3 = readshort() / (32767 / 360);
m_flBoneControl4 = readshort() / (32767 / 360);
m_flBoneControl5 = readshort() / (32767 / 360);
}
if (modelindex) {
drawmask = MASK_ENGINE;
} else {
drawmask = 0;
}
if (scale == 0.0)
scale = 1.0f;
if (flChanged & SRFENT_CHANGED_SIZE)
setsize(this, mins * scale, maxs * scale);
setorigin(this, origin);
}
#endif
#ifdef SERVER
void
NSSurfacePropEntity::SetTakedamage(float type)
{
takedamage = type;
}
void
NSSurfacePropEntity::SetHealth(float new_health)
{
if (max_health > 0)
health = min(new_health, max_health);
else
health = new_health;
}
void
NSSurfacePropEntity::SetMaxHealth(float new_health)
{
max_health = new_health;
health = min(health, max_health);
}
float
NSSurfacePropEntity::GetHealth(void)
{
return health;
}
float
NSSurfacePropEntity::GetMaxHealth(void)
{
return max_health;
}
float
NSSurfacePropEntity::GetSpawnHealth(void)
{
return m_oldHealth;
}
bool
NSSurfacePropEntity::HasPropData(void)
{
return (m_iPropData != -1) ? true : false;
}
__variant
NSSurfacePropEntity::GetPropData(int type)
{
return Prop_GetInfo(m_iPropData, type);
}
bool
NSSurfacePropEntity::HasSurfaceData(void)
{
return (m_iMaterial != -1) ? true : false;
}
__variant
NSSurfacePropEntity::GetSurfaceData(int type)
{
return SurfData_GetInfo(m_iMaterial, type);
}
void
NSSurfacePropEntity::ParentUpdate(void)
{
/* TODO: Move out */
if (flags & FL_ONFIRE) {
if (m_flBurnNext < time) {
if (time > m_flBurnTime) {
flags &= ~FL_ONFIRE;
}
Damage_Apply(this, m_eBurner, 5, m_iBurnWeapon, DMG_BURN | DMG_SKIP_ARMOR);
m_flBurnNext = time + 0.5f;
}
}
NSRenderableEntity::ParentUpdate();
}
/* Burning, fire, flames, etc. */
void
NSSurfacePropEntity::Ignite(entity attacker, float flLifetime, int iWeapon)
{
flags |= FL_ONFIRE;
m_eBurner = attacker;
m_iBurnWeapon = iWeapon;
m_flBurnTime = time + flLifetime;
if (m_flBurnDmgTime < time) {
Damage_Apply(this, attacker, 5, iWeapon, DMG_BURN | DMG_SKIP_ARMOR);
m_flBurnDmgTime = time + 0.25f;
}
}
void
NSSurfacePropEntity::Extinguish(void)
{
flags &= ~FL_ONFIRE;
m_eBurner = __NULL__;
m_iBurnWeapon =
m_flBurnTime = 0;
}
bool
NSSurfacePropEntity::IsOnFire(void)
{
return (flags & FL_ONFIRE) ? true : false;
}
void
NSSurfacePropEntity::Respawn(void)
{
float sh = GetSpawnHealth();
NSRenderableEntity::Respawn();
/* only use spawndata's health if we aren't overriding it */
if (HasPropData() != false && sh <= 0) {
health = (float)GetPropData(PROPINFO_HEALTH);
} else {
health = sh;
}
if (health > 0)
takedamage = DAMAGE_YES;
else
takedamage = DAMAGE_NO;
}
void
NSSurfacePropEntity::Save(float handle)
{
SaveFloat(handle, "m_eBurner", num_for_edict(m_eBurner));
SaveInt(handle, "m_iBurnWeapon", m_iBurnWeapon);
SaveFloat(handle,"m_flBurnTime", m_flBurnTime);
SaveFloat(handle, "m_flBurnNext", m_flBurnNext);
SaveString(handle, "m_strOnBreak", m_strOnBreak);
SaveFloat(handle, "health", health);
SaveFloat(handle, "m_oldHealth", m_oldHealth);
SaveInt(handle, "m_iMaterial", m_iMaterial);
SaveInt(handle, "m_iPropData", m_iPropData);
super::Save(handle);
}
void
NSSurfacePropEntity::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_eBurner":
m_eBurner = edict_num(ReadFloat(strValue));
break;
case "m_iBurnWeapon":
m_iBurnWeapon = ReadInt(strValue);
break;
case "m_flBurnTime":
m_flBurnTime = ReadFloat(strValue);
break;
case "m_flBurnNext":
m_flBurnNext = ReadFloat(strValue);
break;
case "m_strOnBreak":
m_strOnBreak = ReadString(strValue);
break;
case "health":
health = ReadFloat(strValue);
break;
case "m_oldHealth":
m_oldHealth = ReadFloat(strValue);
break;
case "m_iMaterial":
m_iMaterial = ReadInt(strValue);
break;
case "m_iPropData":
m_iPropData = ReadInt(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
NSSurfacePropEntity::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
case "Ignite":
Ignite(eAct, 5000, 0);
break;
case "IgniteLifetime":
Ignite(eAct, stof(strData), 0);
break;
case "Extinguish":
Extinguish();
break;
default:
super::Input(eAct, strInput, strData);
}
}
void
NSSurfacePropEntity::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "health":
max_health = health = stof(strValue);
m_oldHealth = health;
break;
case "propdata":
SetPropData(strValue);
break;
case "surfdata":
case "materialdata":
SetSurfaceData(strValue);
break;
/* Input/Output system */
#ifdef SERVER
case "OnBreak":
m_strOnBreak = PrepareOutput(m_strOnBreak, strValue);
break;
#endif
default:
super::SpawnKey(strKey, strValue);
break;
}
}
void
NSSurfacePropEntity::Pain(void)
{
}
void
NSSurfacePropEntity::Death(void)
{
print(sprintf("%S", m_strOnBreak));
print("\n");
UseOutput(g_dmg_eAttacker, m_strOnBreak);
if (HasPropData() == false)
return;
if (GetPropData(PROPINFO_SKIN) != 0) {
SetSkin(GetPropData(PROPINFO_SKIN));
} else if (GetPropData(PROPINFO_BREAKMODEL) != __NULL__) {
string gibeffect = GetPropData(PROPINFO_BREAKMODEL);
int breakcount = GetPropData(PROPINFO_BREAKCOUNT);
BreakModel_Spawn(absmin, absmax, [0,0,0], 100, breakcount, gibeffect);
Hide();
} else {
Hide();
}
/* handle explosions */
float flExplodeMag, flExplodeRad;
flExplodeMag = GetPropData(PROPINFO_EXPLOSIVE_DMG);
flExplodeRad = GetPropData(PROPINFO_EXPLOSIVE_RADIUS);
if (flExplodeMag) {
if (!flExplodeRad)
flExplodeRad = flExplodeMag * 2.5f;
FX_Explosion(origin);
Damage_Radius(origin, this, flExplodeMag, flExplodeRad, TRUE, 0);
}
}
void
NSSurfacePropEntity::SetSurfaceData(string type)
{
m_strSurfData = type;
}
void
NSSurfacePropEntity::SetPropData(string type)
{
m_strPropData = type;
}
void
NSSurfacePropEntity::SurfaceDataFinish(void)
{
SurfData_SetStage(m_strSurfData);
if (m_strSurfData)
m_iMaterial = SurfData_Finish();
else
m_iMaterial = -1;
}
void
NSSurfacePropEntity::PropDataFinish(void)
{
PropData_SetStage(m_strPropData);
if (m_strPropData)
m_iPropData = PropData_Finish();
else
m_iPropData = -1;
}
#else
void
NSSurfacePropEntity::RenderFire(void)
{
if (flags & FL_ONFIRE) {
vector someorg;
if (m_flBurnNext < time) {
someorg[0] = absmin[0] + ( random() * ( absmax[0] - absmin[0] ) );
someorg[1] = absmin[1] + ( random() * ( absmax[1] - absmin[1] ) );
someorg[2] = absmin[2] + ( random() * ( absmax[2] - absmin[2] ) );
pointparticles(PART_BURNING, someorg, [0,0,0], 1);
m_flBurnNext = time + 0.1f;
}
}
}
float
NSSurfacePropEntity::predraw(void)
{
RenderFire();
return super::predraw();
}
#endif
void
NSSurfacePropEntity::SetModel(string newModel)
{
NSRenderableEntity::SetModel(newModel);
#ifdef SERVER
if (model && HasPropData() == false) {
m_iPropData = PropData_ForModel(model);
}
#endif
}
void
NSSurfacePropEntity::NSSurfacePropEntity(void)
{
#ifdef SERVER
m_iPropData = -1;
m_iMaterial = -1;
max_health = 100;
m_strOnBreak = __NULL__;
#endif
}
#ifdef CLIENT
void
NSSurfacePropEntity_ReadEntity(bool new)
{
float fl;
NSSurfacePropEntity rend = (NSSurfacePropEntity)self;
if (new) {
spawnfunc_NSSurfacePropEntity();
}
fl = readfloat();
rend.ReceiveEntity(new, fl);
}
#endif