nuclide/src/gs-entbase/shared/NSSurfacePropEntity.h

108 lines
2.9 KiB
C++

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
SRFENT_CHANGED_ORIGIN,
SRFENT_CHANGED_ANGLES,
SRFENT_CHANGED_MODELINDEX,
SRFENT_CHANGED_SIZE,
SRFENT_CHANGED_FLAGS,
SRFENT_CHANGED_SOLID,
SRFENT_CHANGED_FRAME,
SRFENT_CHANGED_SKIN,
SRFENT_CHANGED_MOVETYPE,
SRFENT_CHANGED_EFFECTS,
SRFENT_CHANGED_BODY,
SRFENT_CHANGED_SCALE,
SRFENT_CHANGED_VELOCITY,
SRFENT_CHANGED_RENDERCOLOR,
SRFENT_CHANGED_RENDERAMT,
SRFENT_CHANGED_RENDERMODE,
SRFENT_CHANGED_CONTROLLER
};
class NSSurfacePropEntity:NSRenderableEntity
{
float m_flBurnNext;
void(void) NSSurfacePropEntity;
virtual void(void) Spawned;
/* overrides */
virtual void(string) SetModel;
#ifdef SERVER
virtual void(float) Save;
virtual void(string, string) Restore;
virtual void(void) Respawn;
virtual void(entity, string, string) Input;
virtual void(string, string) SpawnKey;
virtual void(void) ParentUpdate;
virtual void(void) EvaluateEntity;
virtual float(entity, float) SendEntity;
#else
virtual float(void) predraw;
virtual void(void) RenderFire;
virtual void(float,float) ReceiveEntity;
#endif
/* new */
#ifdef SERVER
/* fire/burning */
entity m_eBurner;
int m_iBurnWeapon;
float m_flBurnTime;
float m_flBurnDmgTime; /* for whenever they touch a hot flame */
/* I/O */
string m_strOnBreak;
nonvirtual void(entity, float, int) Ignite;
nonvirtual void(void) Extinguish;
nonvirtual bool(void) IsOnFire;
/* life, death */
float m_oldHealth;
virtual void(void) Pain;
virtual void(void) Death;
/* Generic Damage */
nonvirtual void(float) SetTakedamage;
nonvirtual void(float) SetHealth;
nonvirtual void(float) SetMaxHealth;
nonvirtual float(void) GetHealth;
nonvirtual float(void) GetMaxHealth;
/* Surface/PropKit */
int m_iMaterial;
int m_iPropData;
nonvirtual float(void) GetSpawnHealth;
nonvirtual bool(void) HasPropData;
nonvirtual __variant(int) GetPropData;
nonvirtual bool(void) HasSurfaceData;
nonvirtual __variant(int) GetSurfaceData;
string m_strSurfData;
string m_strPropData;
nonvirtual void(string) SetSurfaceData;
nonvirtual void(string) SetPropData;
nonvirtual void(void) SurfaceDataFinish;
nonvirtual void(void) PropDataFinish;
#endif
};