nuclide/src/gs-entbase/shared/NSRenderableEntity.h

114 lines
3.1 KiB
C++

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
RDENT_CHANGED_ORIGIN_X,
RDENT_CHANGED_ORIGIN_Y,
RDENT_CHANGED_ORIGIN_Z,
RDENT_CHANGED_ANGLES_X,
RDENT_CHANGED_ANGLES_Y,
RDENT_CHANGED_ANGLES_Z,
RDENT_CHANGED_MODELINDEX,
RDENT_CHANGED_SIZE,
RDENT_CHANGED_FLAGS,
RDENT_CHANGED_SOLID,
RDENT_CHANGED_FRAME,
RDENT_CHANGED_SKIN,
RDENT_CHANGED_MOVETYPE,
RDENT_CHANGED_EFFECTS,
RDENT_CHANGED_BODY,
RDENT_CHANGED_SCALE,
RDENT_CHANGED_VELOCITY,
RDENT_CHANGED_RENDERCOLOR,
RDENT_CHANGED_RENDERAMT,
RDENT_CHANGED_RENDERMODE,
RDENT_CHANGED_CONTROLLER
};
#ifdef CLIENT
var int autocvar_cl_showtriggers = FALSE;
var int autocvar_rm_unlit_additive = TRUE;
var int autocvar_rm_unlit_texture = TRUE;
#endif
/* anything with a physical appearance that's networked */
class NSRenderableEntity:NSEntity
{
void(void) NSRenderableEntity;
/* overrides */
virtual void(string, string) SpawnKey;
#ifdef SERVER
virtual void(entity, string, string) Input;
virtual void(void) Respawn;
virtual void(float) Save;
virtual void(string,string) Restore;
virtual void(void) EvaluateEntity;
virtual float(entity, float) SendEntity;
#else
virtual void(void) RenderDebugSkeleton;
virtual void(float,float) ReceiveEntity;
virtual float(void) predraw;
#endif
/* new */
PREDICTED_FLOAT(m_flBoneControl1);
PREDICTED_FLOAT(m_flBoneControl2);
PREDICTED_FLOAT(m_flBoneControl3);
PREDICTED_FLOAT(m_flBoneControl4);
PREDICTED_FLOAT(m_flBoneControl5);
PREDICTED_INT(m_iBody);
PREDICTED_FLOAT_N(frame);
PREDICTED_FLOAT_N(colormap);
PREDICTED_FLOAT_N(skin);
PREDICTED_FLOAT_N(effects);
/* model events */
float m_flBaseTime;
#ifdef SERVER
virtual void(void) Show;
virtual void(void) Hide;
#endif
nonvirtual void(float) SetEffects;
nonvirtual void(float) SetFrame;
nonvirtual void(float) SetSkin;
nonvirtual void(int) SetBody;
nonvirtual void(float) SetScale;
virtual void(void) MakeStatic;
PREDICTED_FLOAT(m_iRenderFX);
PREDICTED_FLOAT(m_iRenderMode);
PREDICTED_FLOAT(m_flRenderAmt);
PREDICTED_VECTOR(m_vecRenderColor);
/* set */
nonvirtual void(float) SetRenderFX;
nonvirtual void(float) SetRenderMode;
nonvirtual void(float) SetRenderAmt;
nonvirtual void(vector) SetRenderColor;
#ifdef CLIENT
nonvirtual void(void) RenderFXPass;
#else
/* respawn */
float m_oldiRenderFX;
float m_oldiRenderMode;
float m_oldflRenderAmt;
vector m_oldvecRenderColor;
#endif
};