114 lines
3.1 KiB
C++
114 lines
3.1 KiB
C++
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enumflags
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{
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RDENT_CHANGED_ORIGIN_X,
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RDENT_CHANGED_ORIGIN_Y,
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RDENT_CHANGED_ORIGIN_Z,
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RDENT_CHANGED_ANGLES_X,
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RDENT_CHANGED_ANGLES_Y,
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RDENT_CHANGED_ANGLES_Z,
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RDENT_CHANGED_MODELINDEX,
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RDENT_CHANGED_SIZE,
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RDENT_CHANGED_FLAGS,
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RDENT_CHANGED_SOLID,
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RDENT_CHANGED_FRAME,
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RDENT_CHANGED_SKIN,
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RDENT_CHANGED_MOVETYPE,
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RDENT_CHANGED_EFFECTS,
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RDENT_CHANGED_BODY,
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RDENT_CHANGED_SCALE,
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RDENT_CHANGED_VELOCITY,
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RDENT_CHANGED_RENDERCOLOR,
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RDENT_CHANGED_RENDERAMT,
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RDENT_CHANGED_RENDERMODE,
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RDENT_CHANGED_CONTROLLER
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};
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#ifdef CLIENT
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var int autocvar_cl_showtriggers = FALSE;
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var int autocvar_rm_unlit_additive = TRUE;
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var int autocvar_rm_unlit_texture = TRUE;
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#endif
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/* anything with a physical appearance that's networked */
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class NSRenderableEntity:NSEntity
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{
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void(void) NSRenderableEntity;
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/* overrides */
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virtual void(string, string) SpawnKey;
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#ifdef SERVER
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virtual void(entity, string, string) Input;
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virtual void(void) Respawn;
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virtual void(float) Save;
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virtual void(string,string) Restore;
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virtual void(void) EvaluateEntity;
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virtual float(entity, float) SendEntity;
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#else
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virtual void(void) RenderDebugSkeleton;
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virtual void(float,float) ReceiveEntity;
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virtual float(void) predraw;
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#endif
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/* new */
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PREDICTED_FLOAT(m_flBoneControl1);
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PREDICTED_FLOAT(m_flBoneControl2);
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PREDICTED_FLOAT(m_flBoneControl3);
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PREDICTED_FLOAT(m_flBoneControl4);
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PREDICTED_FLOAT(m_flBoneControl5);
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PREDICTED_INT(m_iBody);
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PREDICTED_FLOAT_N(frame);
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PREDICTED_FLOAT_N(colormap);
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PREDICTED_FLOAT_N(skin);
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PREDICTED_FLOAT_N(effects);
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/* model events */
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float m_flBaseTime;
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#ifdef SERVER
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virtual void(void) Show;
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virtual void(void) Hide;
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#endif
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nonvirtual void(float) SetEffects;
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nonvirtual void(float) SetFrame;
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nonvirtual void(float) SetSkin;
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nonvirtual void(int) SetBody;
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nonvirtual void(float) SetScale;
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virtual void(void) MakeStatic;
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PREDICTED_FLOAT(m_iRenderFX);
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PREDICTED_FLOAT(m_iRenderMode);
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PREDICTED_FLOAT(m_flRenderAmt);
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PREDICTED_VECTOR(m_vecRenderColor);
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/* set */
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nonvirtual void(float) SetRenderFX;
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nonvirtual void(float) SetRenderMode;
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nonvirtual void(float) SetRenderAmt;
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nonvirtual void(vector) SetRenderColor;
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#ifdef CLIENT
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nonvirtual void(void) RenderFXPass;
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#else
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/* respawn */
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float m_oldiRenderFX;
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float m_oldiRenderMode;
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float m_oldflRenderAmt;
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vector m_oldvecRenderColor;
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#endif
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};
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