Nuclide SDK - an idTech based game development framework http://www.vera-visions.com/nuclide/
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Marco Cawthorne 982206876e Add nuclide-ds script. 2020-11-06 18:57:01 +01:00
cstrike/data.pk3dir Added CGameRules::MaxItemPerSlot to let gamemodes/rules allow how many 2020-04-23 21:02:38 +02:00
doc Menu-FN: Make the Internet server browser refresh more useful 2020-10-27 00:21:53 +01:00
gearbox/data.pk3dir Menu: Switch to the new manifest based mod/game info stuff 2020-04-01 12:27:45 +02:00
hunger/data.pk3dir Precaching CS weapon sounds via sound-shaders... 2020-04-06 10:53:26 +02:00
logos - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
platform Platform: Clean up some more of the rtlight GLSL 2020-10-30 11:27:52 +01:00
poke646/data.pk3dir A bunch of mod changes contributed to by Xylemon, mixed together with 2020-04-05 02:25:27 +02:00
rewolf/data.pk3dir/sound Some CSTRIKE and REWOLF soundshader stuff 2020-04-03 14:42:39 +02:00
scihunt/data.pk3dir Scientist Hunt: Add skill_scihunt.cfg and make the weapons damage values respect the internal values. 2020-07-25 00:46:18 +02:00
src Plugins: Change Plugin_ParseClientCommand to manipulate command strings 2020-11-06 13:04:22 +01:00
tfc/data.pk3dir Started moving gamerule logic into classes, so we can manage seperate 2020-04-14 03:12:09 +02:00
valve/data.pk3dir Menu-FN: Make the Internet server browser refresh more useful 2020-10-27 00:21:53 +01:00
.gitignore Added some helper scripts to assist in building the engine and game. 2020-11-06 17:42:44 +01:00
build_engine.sh build_engine.sh should now attempt to build a dedicated server as well as the ffmpeg and bullet plugin. 2020-11-06 18:50:44 +01:00
build_game.sh Added some helper scripts to assist in building the engine and game. 2020-11-06 17:42:44 +01:00
build_release.sh build_release.sh: Sign tar.gz after building the archive. 2020-10-25 13:58:43 +01:00
cstrike.fmf FMF: Updated chat channels for valve and cstrike. 2020-08-06 23:35:29 +02:00
gearbox.fmf CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
hunger.fmf CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
installed.lst Add installed.lst to suppress engine prompts for now. This will change in the future hopefully 2020-11-06 18:21:24 +01:00
nuclide Added some helper scripts to assist in building the engine and game. 2020-11-06 17:42:44 +01:00
nuclide-ds Add nuclide-ds script. 2020-11-06 18:57:01 +01:00
poke646.fmf Arranged more platform manifests, added some fallback assets contributed 2020-04-08 22:22:42 +02:00
rewolf.fmf Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however. 2020-08-08 02:36:18 +02:00
scihunt.fmf CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now. 2020-08-07 14:07:38 +02:00
tfc.fmf Updated selected manifests to allow for package downloads. 2020-04-09 02:17:05 +02:00
valve.fmf FMF: Updated chat channels for valve and cstrike. 2020-08-06 23:35:29 +02:00