43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED func_vehiclecontrols (0 .5 .8) ?
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# OVERVIEW
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Brush that marks the usable region of a func_vehicle, in order
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to gain control.
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# KEYS
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- "targetname" : Name
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- "target" : Name of the func_vehicle to control
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# NOTES
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It's the same as func_tracktraincontrols, except that it's for
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func_vehicle instead of func_tracktrain.
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# TRIVIA
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This entity was introduced in Counter-Strike (2000).
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*/
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class
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func_vehiclecontrols:func_traincontrols
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{
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void func_vehiclecontrols(void);
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};
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void
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func_vehiclecontrols::func_vehiclecontrols(void)
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{
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} |