nuclide/src/gs-entbase/server/func_vehiclecontrols.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED func_vehiclecontrols (0 .5 .8) ?
# OVERVIEW
Brush that marks the usable region of a func_vehicle, in order
to gain control.
# KEYS
- "targetname" : Name
- "target" : Name of the func_vehicle to control
# NOTES
It's the same as func_tracktraincontrols, except that it's for
func_vehicle instead of func_tracktrain.
# TRIVIA
This entity was introduced in Counter-Strike (2000).
*/
class
func_vehiclecontrols:func_traincontrols
{
void func_vehiclecontrols(void);
};
void
func_vehiclecontrols::func_vehiclecontrols(void)
{
}