30 lines
1.2 KiB
Plaintext
30 lines
1.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED func_group (0 .5 .8) ?
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# OVERVIEW
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A "fake" entity for level editors, used to group together patches and
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brushes for easy moving. All geometry in the group will become
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worldspawn upon compile.
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# KEYS
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"_rs" : Specifies if the geometry will recieve shadows (RAD lighting).
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"_cs" : Specifies if the geometry will cast shadows (RAD lighting).
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# TRIVIA
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This entity was introduced in Quake III Arena (1999).
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*/
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