nuclide/src/gs-entbase/server/func_detail_illusionary.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED func_detail_illusionary (0 .5 .8) ?
# OVERVIEW
A "fake" entity for level editors.
It is almost identical to func_detail except that it has no collision.
Think of it as an alternative to func_illusionary and nonsolid surfaceparms,
except that it does not use an entity slot or require custom materials.
# KEYS
- "_rs" : Specifies if the geometry will recieve shadows (RAD lighting).
- "_cs" : Specifies if the geometry will cast shadows (RAD lighting).
# NOTES
If you want this entity to have collision, consider using func_detail.
# TRIVIA
This entity was introduced in Quake II (1997).
*/