nuclide/src/gs-entbase/server/func_detail.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED func_detail (0 .5 .8) ?
# OVERVIEW
A "fake" entity for level editors.
All geometry that's turned into a func_detail will be ignored during VIS.
This will speed up compile time and reduce tesselation, in theory.
# KEYS
- "_rs" : Specifies if the geometry will recieve shadows (RAD lighting).
- "_cs" : Specifies if the geometry will cast shadows (RAD lighting).
# NOTES
If you don't want this entity to have collision, consider using func_detail_illusionary.
# TRIVIA
This entity was introduced in Quake II (1997).
*/