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NSBrushTrigger.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSBrushTrigger.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSEntity.h
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Clean up the base classes, get rid of having to manually include the entbase
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2022-01-20 16:23:29 -08:00 |
NSEntity.qc
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Improvements to some GoldSrc rendermode code, better teleporting behaviour
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2022-01-21 12:24:25 -08:00 |
NSIO.h
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Make it easier to parse Input/Output entity data by adding PrepareOutput()
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2022-01-20 12:47:59 -08:00 |
NSIO.qc
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Make it easier to parse Input/Output entity data by adding PrepareOutput()
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2022-01-20 12:47:59 -08:00 |
NSMonster.h
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NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds
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2022-01-25 20:07:25 -08:00 |
NSMonster.qc
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NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds
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2022-01-25 20:07:25 -08:00 |
NSPointTrigger.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSPointTrigger.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSRenderableEntity.h
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Improvements to some GoldSrc rendermode code, better teleporting behaviour
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2022-01-21 12:24:25 -08:00 |
NSRenderableEntity.qc
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Improvements to some GoldSrc rendermode code, better teleporting behaviour
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2022-01-21 12:24:25 -08:00 |
NSSurfacePropEntity.h
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Clean up the base classes, get rid of having to manually include the entbase
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2022-01-20 16:23:29 -08:00 |
NSSurfacePropEntity.qc
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Clean up the base classes, get rid of having to manually include the entbase
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2022-01-20 16:23:29 -08:00 |
NSTalkMonster.h
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Improvements to some GoldSrc rendermode code, better teleporting behaviour
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2022-01-21 12:24:25 -08:00 |
NSTalkMonster.qc
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NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds
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2022-01-25 20:07:25 -08:00 |
NSTrigger.h
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Rework env_global, entities communicating with it as well as support for
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2022-01-10 23:48:14 -08:00 |
NSTrigger.qc
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Rework env_global, entities communicating with it as well as support for
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2022-01-10 23:48:14 -08:00 |
NSVehicle.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
NSVehicle.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
baseentity.h
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Clean up the base classes, get rid of having to manually include the entbase
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2022-01-20 16:23:29 -08:00 |
decals.qc
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CGameRules: Add MonstersSpawn(), now game-modes can be queried for whether
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2021-09-16 21:16:37 +02:00 |
env_projectedtexture.qc
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Clean up the base classes, get rid of having to manually include the entbase
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2022-01-20 16:23:29 -08:00 |
func_friction.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
func_illusionary.qc
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NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed
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2022-01-10 13:17:36 -08:00 |
func_ladder.qc
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NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed
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2022-01-10 13:17:36 -08:00 |
func_monitor.qc
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Clean up the base classes, get rid of having to manually include the entbase
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2022-01-20 16:23:29 -08:00 |
func_tankmortar.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
func_wall.qc
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NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed
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2022-01-10 13:17:36 -08:00 |
info_particle_system.qc
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Clean up the base classes, get rid of having to manually include the entbase
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2022-01-20 16:23:29 -08:00 |
light_dynamic.qc
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Clean up the base classes, get rid of having to manually include the entbase
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2022-01-20 16:23:29 -08:00 |
prop_vehicle_driveable.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
spraylogo.qc
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Client: Remove redundant addentity() calls from predraws of entity classes that
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2021-06-29 10:53:36 +02:00 |
trigger_camera.qc
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Clean up the base classes, get rid of having to manually include the entbase
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2022-01-20 16:23:29 -08:00 |
trigger_gravity.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
worldspawn.qc
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GS-EntBase: Cleanup and fixes regarding which func_ entities support the
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2022-01-03 00:23:20 -08:00 |