nuclide/src/shared
Marco Cawthorne 3195b4c196 light: Improved entity documentation, deprecated spawnflags & 1 for any non
idTech 2 BSP files. Use start_active instead.
2020-12-07 18:16:45 +01:00
..
cstrike Working around a compiler bug in fteqcc (presumably) where for some reason 2020-11-25 10:32:42 +01:00
gearbox Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
hunger Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
poke646 Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
rewolf Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
scihunt Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
tfc Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
valve Make sure 'valve' compiles without GS_RENDERFX. 2020-11-13 11:17:42 +01:00
damage.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
defs.h light: Improved entity documentation, deprecated spawnflags & 1 for any non 2020-12-07 18:16:45 +01:00
entities.h Added func_monitor and point_camera. Along with a test_monitor map to 2020-12-01 20:43:25 +01:00
events.h Move entity-update/event definitions for game-specific cases out of root 2020-10-24 13:11:02 +02:00
flags.h CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability 2020-10-25 12:06:22 +01:00
fteextensions.qc Fix armor indirection bug. The compiler ought to warn about name conflicts like these. 2020-05-28 19:53:24 +02:00
hitmesh.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
include.src Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
materials.h Lots of commits bundled into one: 2020-04-20 06:45:14 +02:00
math.c GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
math.h Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
memory.h GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
player.h Platform: Add gl_stipplealpha support to models. 2020-10-25 11:50:15 +01:00
pmove.c Documentation: Comment some of the prediction code more, as some may be 2020-11-08 04:45:52 +01:00
pmove.h Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00
sound.c func_button: Add remaining Outputs: OnDamaged, OnIn, OnOut, OnUseLocked 2020-11-28 13:58:51 +01:00
sound.h Add shared/include.src, so we touch gamename/include.src less for global 2020-10-30 12:21:00 +01:00