nuclide/src/shared/NSClient.h

67 lines
2.0 KiB
C++

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/** This entity class is the lowest client/player class.
It is mostly concerned with the features shared between players
and spectating clients alike.
*/
class
NSClient:NSNavAI
{
private:
vector origin_net;
vector velocity_net;
NSXRSpace m_xrSpace;
NSXRInput m_xrInputHead;
NSXRInput m_xrInputLeft;
NSXRInput m_xrInputRight;
public:
void NSClient(void);
/* final input handling of the client */
virtual void ClientInput(void);
virtual void PreFrame(void);
virtual void PostFrame(void);
virtual bool IsFakeSpectator(void);
virtual bool IsRealSpectator(void);
virtual bool IsDead(void);
virtual bool IsPlayer(void);
virtual void OnRemoveEntity(void);
#ifdef CLIENT
/** Called to give a chance to override input variables before networking */
virtual void ClientInputFrame(void);
/** Called every single client frame when this client is alive */
virtual void UpdateAliveCam(void);
/** Called every single client frame when this client is dead */
virtual void UpdateDeathcam(void);
/** Called every single client frame during intermission */
virtual void UpdateIntermissionCam(void);
/* run every frame before renderscene() */
virtual float predraw(void);
#else
virtual void Save(float);
virtual void Restore(string,string);
#endif
};