nuclide/src/server
Marco Cawthorne 878df0941e
Cleanup for some CGameRules method types. Moved some Util_ functions into their own file.
2022-07-16 15:11:33 -07:00
..
client.qc Cleanup for some CGameRules method types. Moved some Util_ functions into their own file. 2022-07-16 15:11:33 -07:00
defs.h Cleanup for some CGameRules method types. Moved some Util_ functions into their own file. 2022-07-16 15:11:33 -07:00
entry.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
footsteps.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
footsteps.qc Server: Add cvar 'mp_foosteps', which only works in multiplayer. Hence the name. 2022-07-09 19:47:44 -07:00
gamerules.h Cleanup for some CGameRules method types. Moved some Util_ functions into their own file. 2022-07-16 15:11:33 -07:00
gamerules.qc Cleanup for some CGameRules method types. Moved some Util_ functions into their own file. 2022-07-16 15:11:33 -07:00
hlmaterials.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
include.src Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
logging.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
logging.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
mapcycle.qc Cleanup for some CGameRules method types. Moved some Util_ functions into their own file. 2022-07-16 15:11:33 -07:00
modelevent.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
nodes.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
nodes.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
plugins.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
plugins.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
route.h NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch. 2022-04-10 07:01:14 -07:00
sentences.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
sentences.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
server.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
skill.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
skill.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
spawn.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
spawn.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
traceattack.h New class: NSTraceAttack. Will make it much easier for games/mods to overrides parts of it. 2022-04-29 23:45:00 -07:00
traceattack.qc Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules. 2022-07-14 18:04:11 -07:00
vote.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
way.h NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch. 2022-04-10 07:01:14 -07:00
weapons.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
weapons.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00