55 lines
1.5 KiB
Plaintext
55 lines
1.5 KiB
Plaintext
/*
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* Copyright (c) 2024 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED script_model (1 0 0) (-16 -16 -16) (16 16 16) ORIENT_LOD NO_SHADOW NO_STATIC_SHADOWS
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# OVERVIEW
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Upon being triggered, the entity will spawn item_food in its place in
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the shape of a soda can.
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# KEYS
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- "targetname" : Name
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- "model" : Path of the model.
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# SPAWNFLAGS
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- ORIENT_LOD (1) : Turn to player when lod models change
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- NO_SHADOW (2) : Will cast no shadows.
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- NO_STATIC_SHADOWS (4) : Will cast no lightmap shadows.
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# TRIVIA
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This entity was introduced in Call of Duty (2003).
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*/
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class
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script_model:NSPointTrigger
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{
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public:
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void script_model(void);
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virtual void Trigger(entity, triggermode_t);
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};
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void
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script_model::script_model(void)
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{
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}
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void
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script_model::Trigger(entity entityActivator, triggermode_t state)
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{
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}
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