nuclide/src/gs-entbase/client/func_smokevolume.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED func_smokevolume (0 .5 .8) ? FULLBRIGHT
# OVERVIEW
Smoke cloud emitting brush volume.
# KEYS
- "ParticleDrawWidth" : Size of the particles in Quake units.
- "SizeMax" : Maximum size of each cloud. In Quake units.
- "Color1" : Primary color
- "Color2" : Secondary color
- "MaxDrawDistance" : Maximum draw distance. Set to 0 if infinite.
# TRIVIA
This entity was introduced in Half-Life 2 (2004).
*/
class func_smokevolume:NSEntity
{
public:
void func_smokevolume(void);
virtual void Spawned(void);
virtual float predraw(void);
virtual void SpawnKey(string, string);
virtual bool CanSpawn(bool);
private:
int m_iCount;
int m_iPart;
float m_flNexTime;
float m_flSizeMin;
float m_flSizeMax;
float m_flAlpha;
vector m_vecColor1;
vector m_vecColor2;
float m_flLifetimeMin;
float m_flLifetimeMax;
string m_strMaterial;
float m_flMaxDrawDistance;
};
#if 1
class func_smokevolume_cloud
{
public:
void func_smokevolume_cloud(void);
virtual float predraw(void);
private:
vector cloudsize;
float lifetime;
/* attributes */
float m_flMaxAlpha;
vector m_vecColor;
float m_flLifeTime;
string m_strMaterial;
};
float
func_smokevolume_cloud::predraw(void)
{
float alpha;
vector vecPlayer = g_view.GetCameraOrigin();
if (checkpvs(vecPlayer, this) == FALSE) {
return PREDRAW_NEXT;
}
makevectors(view_angles);
if (lifetime < (m_flLifeTime / 2)) {
alpha = bound(0.0, lifetime / (m_flLifeTime / 2), 1.0);
} else {
alpha = 1.0 - bound(0.0, ((lifetime-(m_flLifeTime / 2)) / (m_flLifeTime / 2)), 1.0);
}
alpha *= m_flMaxAlpha;
if (!(spawnflags & 1)) {
m_vecColor *= (getlight(origin) / 255);
m_vecColor[0] = bound(0.0, m_vecColor[0], 1.0);
m_vecColor[1] = bound(0.0, m_vecColor[1], 1.0);
m_vecColor[2] = bound(0.0, m_vecColor[2], 1.0);
}
R_BeginPolygon(m_strMaterial, 0, 0);
R_PolygonVertex(origin + v_right * cloudsize[0] - v_up * cloudsize[1], [1,1], m_vecColor, alpha);
R_PolygonVertex(origin - v_right * cloudsize[0] - v_up * cloudsize[1], [0,1], m_vecColor, alpha);
R_PolygonVertex(origin - v_right * cloudsize[0] + v_up * cloudsize[1], [0,0], m_vecColor, alpha);
R_PolygonVertex(origin + v_right * cloudsize[0] + v_up * cloudsize[1], [1,0], m_vecColor, alpha);
R_EndPolygon();
if (lifetime >= 10.0f) {
think = Util_Destroy;
nextthink = time;
}
lifetime += frametime;
return PREDRAW_NEXT;
}
void
func_smokevolume_cloud::func_smokevolume_cloud(void)
{
setsize(this, [0,0,0], [0,0,0]);
drawmask = MASK_ENGINE;
lifetime = 0.0f;
}
#endif
float
func_smokevolume::predraw(void)
{
vector vecPlayer = g_view.GetCameraOrigin();
float playerDist = vlen(vecPlayer - origin);
float fracDist = 1.0 - bound(0.0, playerDist / 512, 1.0);
if (checkpvs(vecPlayer, this) == FALSE)
return (PREDRAW_NEXT);
if (m_flMaxDrawDistance > 0.0)
if (playerDist > m_flMaxDrawDistance)
return (PREDRAW_NEXT);
if (m_flNexTime > cltime)
return (PREDRAW_NEXT);
for (int i = 0; i < m_iCount; i++) {
vector vecPos;
vecPos[0] = mins[0] + (random() * (maxs[0] - mins[0]));
vecPos[1] = mins[1] + (random() * (maxs[1] - mins[1]));
vecPos[2] = mins[2] + (random() * (maxs[2] - mins[2]));
func_smokevolume_cloud cloud = spawn(func_smokevolume_cloud);
setorigin(cloud, vecPos);
float r = random();
cloud.m_vecColor = vectorLerp(m_vecColor1, m_vecColor2, r);
cloud.m_flMaxAlpha = m_flAlpha * fracDist;
cloud.cloudsize[0] = random(m_flSizeMin, m_flSizeMax);
cloud.cloudsize[1] = random(m_flSizeMin, m_flSizeMax);
cloud.m_flLifeTime = random(m_flLifetimeMin, m_flLifetimeMax);
cloud.spawnflags = spawnflags;
cloud.m_strMaterial = m_strMaterial;
}
m_flNexTime = cltime + 1.0f;
addentity(self);
return (PREDRAW_NEXT);
}
void
func_smokevolume::Spawned(void)
{
super::Spawned();
precache_model(model);
setmodel(this, model);
setorigin(this, origin);
movetype = MOVETYPE_NONE;
drawmask = MASK_ENGINE;
if (m_iCount == -1)
m_iCount = (int)(vlen(size) / 100);
/*m_strParticle = strcat("dustcloud_", ftos(entnum));
localcmd(sprintf(g_dustcloud_cfg, m_strParticle));*/
}
bool
func_smokevolume::CanSpawn(bool clientSide)
{
return true;
}
void
func_smokevolume::SpawnKey(string strField, string strKey)
{
switch (strField) {
case "ParticleDrawWidth":
m_flSizeMin = stof(strKey);
m_flSizeMax = stof(strKey);
break;
case "Color1":
m_vecColor1 = stov(strKey) / 255;
break;
case "Color2":
m_vecColor2 = stov(strKey) / 255;
break;
case "material":
m_strMaterial = strKey;
break;
case "MaxDrawDistance":
m_flMaxDrawDistance = stof(strKey);
break;
default:
super::SpawnKey(strField, strKey);
}
}
void
func_smokevolume::func_smokevolume(void)
{
m_strMaterial = "textures/sfx/smokevolume";
m_iCount = -1;
m_flSizeMin = 200;
m_flSizeMax = 250;
m_flLifetimeMin = 3;
m_flLifetimeMax = 5;
m_flAlpha = 1.0f;
m_vecColor1 = m_vecColor2 = [0,0,0];
solid = SOLID_NOT;
isCSQC = true;
}