nuclide/base/src/client/hud.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
const float baseIconSize = 32.0;
const float baseIconPadding = 16.0;
/* main entry */
void
HUD_Init(void)
{
}
/* main entry */
void
HUD_Draw(void)
{
vector hudSize = g_view.GetHUDCanvasSize();
vector iconPos = g_view.GetHUDCanvasPos() + (hudSize / 2);
iconPos[1] = (hudSize[1] - baseIconSize) - baseIconPadding;
/* health, armor icons */
drawpic(iconPos + [-((baseIconSize/2) + (baseIconPadding/2)), 0], "gfx/hud/health", [baseIconSize, baseIconSize], [1,1,1], 1.0f);
drawpic(iconPos + [(baseIconSize/2) + (baseIconPadding/2), 0], "gfx/hud/armor", [baseIconSize, baseIconSize], [1,1,1], 1.0f);
/* ammo icon */
iconPos[0] = (hudSize[0] - baseIconSize) - baseIconPadding;
drawpic(iconPos, "gfx/hud/armor", [baseIconSize, baseIconSize], [1,1,1], 1.0f);
Textmenu_Draw();
}
/* specatator main entry */
void
HUD_DrawSpectator(void)
{
}