nuclide/src
Marco Cawthorne 81b4bc042f
func_illusionary/wall: Only makestatic() when our rendermode is RM_NORMAL
2022-08-05 20:02:24 -07:00
..
botlib Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
client Client: Remove the game specific MUZZLE index definitions, as they're really only used in some of the sub-games. 2022-08-05 14:45:29 -07:00
gs-entbase func_illusionary/wall: Only makestatic() when our rendermode is RM_NORMAL 2022-08-05 20:02:24 -07:00
materials Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
menu-fn Menu-FN: Initial implementation of CComboBox 2022-08-04 11:57:26 -07:00
menu-vgui Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
platform Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
plugins Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
server Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
shared func_illusionary/wall: Only makestatic() when our rendermode is RM_NORMAL 2022-08-05 20:02:24 -07:00
vgui Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
xr NSView: Move stair smoothing etc. into our class. 2022-08-03 10:50:44 -07:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00