nuclide/src
Marco Cawthorne 7bfea15dd0
Add base/shared/fx_corpse.qc, change set to seta in masters.lst
2021-12-13 11:47:55 -08:00
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botlib Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
client Following last commit, we allocate EFX data statically up-front too. 2021-11-15 03:59:39 +01:00
gs-entbase Add base/shared/fx_corpse.qc, change set to seta in masters.lst 2021-12-13 11:47:55 -08:00
menu-fn Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
menu-vgui Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
platform Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
plugins Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
server Server: Fix that you're unable to pick up weapons when you've hit the ammo 2021-12-12 20:36:11 -08:00
shared prop_dynamic: Remove redundant .health set code that's now handled in the 2021-11-21 04:23:33 +01:00
vgui Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00