..
NSBrushTrigger.h
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
2022-07-19 15:22:15 -07:00
NSBrushTrigger.qc
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
2022-08-07 14:12:55 -07:00
NSClient.h
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSClient.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSClientPlayer.h
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSClientPlayer.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSClientSpectator.h
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSClientSpectator.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSEntity.h
NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
2022-08-26 15:39:00 -07:00
NSEntity.qc
NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
2022-08-26 15:39:00 -07:00
NSIO.h
Cleanup time for some of our base classes. Go over Show/Hide methods, and document
2022-08-24 14:05:59 -07:00
NSIO.qc
NSIO: Check is entity was freed before calling Respawn()
2022-08-12 12:58:26 -07:00
NSMaterial.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
NSMaterial.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
NSMonster.h
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSMonster.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSNavAI.h
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSNavAI.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSPhysicsEntity.h
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSPhysicsEntity.qc
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
2022-08-10 14:24:06 -07:00
NSPointTrigger.h
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
2022-07-19 15:22:15 -07:00
NSPointTrigger.qc
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
2022-07-19 15:22:15 -07:00
NSProjectile.h
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
2022-07-19 15:22:15 -07:00
NSProjectile.qc
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
2022-08-07 14:12:55 -07:00
NSRenderableEntity.h
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSRenderableEntity.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSSurfacePropEntity.h
Cleanup time for some of our base classes. Go over Show/Hide methods, and document
2022-08-24 14:05:59 -07:00
NSSurfacePropEntity.qc
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSTalkMonster.h
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
2022-07-19 15:22:15 -07:00
NSTalkMonster.qc
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
NSTimer.h
NSTimer: initial implementation of an object timer. Handles temporary (self garbgage collecting) timers as well.
2022-08-25 18:52:04 -07:00
NSTimer.qc
NSTimer: initial implementation of an object timer. Handles temporary (self garbgage collecting) timers as well.
2022-08-25 18:52:04 -07:00
NSTrigger.h
NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
2022-08-26 15:39:00 -07:00
NSTrigger.qc
NSEntity: new methods to simplify a lot of common tasks added. ScheduleThink(void(), float) and WithinBounds(entity) will surely be helpful.
2022-08-26 15:39:00 -07:00
NSVehicle.h
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
NSVehicle.qc
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
2022-08-10 14:24:06 -07:00
NSWeapon.h
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
2022-07-25 09:31:37 -07:00
NSWeapon.qc
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
2022-08-07 14:12:55 -07:00
colors.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
damage.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
defs.h
NSTimer: initial implementation of an object timer. Handles temporary (self garbgage collecting) timers as well.
2022-08-25 18:52:04 -07:00
effects.h
effects.h: Document EF_GREEN, which I missed.
2022-08-24 14:44:16 -07:00
entities.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
events.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
flags.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
fteextensions.qc
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
2022-06-27 08:31:41 -07:00
global.h
Shared: NSLog should just take whatever N args
2022-07-20 16:48:41 -07:00
hitmesh.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
include.src
NSTimer: initial implementation of an object timer. Handles temporary (self garbgage collecting) timers as well.
2022-08-25 18:52:04 -07:00
materials.h
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
2022-07-25 09:31:37 -07:00
math.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
math.qc
Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
2022-08-10 16:15:44 -07:00
memory.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
platform.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
player_pmove.qc
PMove: make sv_maxspeed actually controlls players speed
2022-07-16 00:17:54 +03:00
pmove.h
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
2022-08-10 16:51:26 -07:00
pmove.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
pmove_custom.qc
PMove: Define waterlevels more appropriately. Add WATERLEVEL_{OUTSIDE,KNEE,CHEST,SUBMERGED} types.
2022-08-05 14:44:42 -07:00
propdata.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
propdata.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
sound.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
sound.qc
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
surfaceproperties.h
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
2022-07-07 09:10:14 -07:00
surfaceproperties.qc
Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules.
2022-07-14 18:04:11 -07:00
util.qc
Client: Disable some expensive routines when paused.
2022-07-18 10:02:04 -07:00
weapons.h
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
2022-07-25 09:31:37 -07:00
weapons.qc
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
2022-07-25 09:31:37 -07:00