nuclide/src/gs-entbase/shared
Marco Cawthorne 73c762e875
NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0.
2022-05-27 14:55:33 -07:00
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NSBrushTrigger.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSBrushTrigger.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSEntity.h Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity 2022-04-20 14:29:37 -07:00
NSEntity.qc NSEntity: Fix for IsVisible(entity), where we wouldn't 'see' the target correctly, as the trace collides with them and isn't returning a fraction of 1.0. 2022-05-27 14:55:33 -07:00
NSIO.h NSTalkMonster: pause CHAN_VOICE and resume when unpaused. 2022-05-04 10:59:42 -07:00
NSIO.qc Spring cleaning part one. 2022-05-11 12:49:04 -07:00
NSMonster.h NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack. 2022-05-26 15:24:08 -07:00
NSMonster.qc NSMonster: Add MSF_HORDE flag. That marks a monster as constantly being aware and finding the nearest player for attack. 2022-05-26 15:24:08 -07:00
NSPhysicsEntity.h prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
NSPhysicsEntity.qc prop_physics_multiplayer: Initial implementation. Developed with the ODE plugin in mind. 2022-04-20 10:44:59 -07:00
NSPointTrigger.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSPointTrigger.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
NSProjectile.h This is a massive change. Check the full msg here: 2022-03-15 19:33:11 -07:00
NSProjectile.qc Add 'surfaceparm projectile' support, so non-solid surfaces can 2022-04-13 16:58:42 -07:00
NSRenderableEntity.h Networking improvements to NSEntity, NSRenderableEntity and NSSurfacePropEntity 2022-04-20 14:29:37 -07:00
NSRenderableEntity.qc GS-EntBase: Convert more entities to the new Touch() method. 2022-04-24 22:10:35 -07:00
NSSurfacePropEntity.h NSSurfacePropEntity: Ignite() calls will now apply additional damage upon contact. 2022-05-12 11:42:45 -07:00
NSSurfacePropEntity.qc NSSurfacePropEntity: Ignite() calls will now apply additional damage upon contact. 2022-05-12 11:42:45 -07:00
NSTalkMonster.h NSTalkMonster: pause CHAN_VOICE and resume when unpaused. 2022-05-04 10:59:42 -07:00
NSTalkMonster.qc Spring cleaning part one. 2022-05-11 12:49:04 -07:00
NSTrigger.h NSTrigger: Add 'Trigger' input, this will make interacting between GoldSrc and Source triggers easier. 2022-03-26 23:27:27 -07:00
NSTrigger.qc Spring cleaning part one. 2022-05-11 12:49:04 -07:00
NSVehicle.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
NSVehicle.qc Spring cleaning part one. 2022-05-11 12:49:04 -07:00
ambient_generic.qc Spring cleaning part one. 2022-05-11 12:49:04 -07:00
baseentity.h Ultimately remove the deprecated old class names for base entities. 2022-05-10 15:01:40 -07:00
decals.qc infodecal: Allow usage outside of HL BSP. Just not Quake 1/2 BSP. 2022-04-04 21:34:00 -07:00
env_bubbles.qc Forgot to uncomment a line in the last commit. 2022-05-01 12:13:38 -07:00
env_fog_controller.qc ambient_generic: Restructure and network more efficiently. 2022-04-30 14:02:25 -07:00
env_projectedtexture.qc NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
func_friction.qc GS-EntBase: Convert more entities to the new Touch() method. 2022-04-24 22:10:35 -07:00
func_illusionary.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
func_ladder.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
func_monitor.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
func_tankmortar.qc Spring cleaning part one. 2022-05-11 12:49:04 -07:00
func_wall.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
info_particle_system.qc NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
light_dynamic.qc Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00
prop_physics_multiplayer.qc prop_physics_multiplayer: Actively check if players are clipping inside TouchThink() and apply some velocity to wake the entity up 2022-04-20 12:04:17 -07:00
prop_rope.qc ambient_generic: Restructure and network more efficiently. 2022-04-30 14:02:25 -07:00
prop_vehicle_driveable.qc prop_vehicle_drivable: Add spawnflag VEHSF_NOFLIP, which will prevent the vehicle from flipping over 2022-05-26 17:42:35 -07:00
spraylogo.qc func_door: Add some useful inputs. 2022-05-13 14:10:07 -07:00
trigger_camera.qc NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
trigger_gravity.qc GS-EntBase: Convert more entities to the new Touch() method. 2022-04-24 22:10:35 -07:00
worldspawn.qc prop_vehicle_driveable: change dmg and velocity calculation for when you collide with an object that feels pain. 2022-05-04 17:22:43 -07:00