nuclide/src/shared
Marco Cawthorne 70c2b43ff3
PMove: check for infokey 'autojump'...
2022-05-01 19:44:22 -07:00
..
client.h Base_Player: Network movetype and solid together. 2022-04-26 14:10:17 -07:00
client.qc Base_Player: Network movetype and solid together. 2022-04-26 14:10:17 -07:00
colors.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
damage.h spectator: Several fixes to make spectating a bit more polished. Ignore fakespectators entirely, etc. 2022-04-18 15:53:15 -07:00
defs.h env_bubbles: Implementation. Should be complete. 2022-04-30 20:18:56 -07:00
entities.h env_bubbles: Implementation. Should be complete. 2022-04-30 20:18:56 -07:00
events.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
flags.h Deprecate FL_NOATTACK, replace it with FL_FAKESPEC. 2022-04-28 16:25:51 -07:00
fteextensions.qc NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
hitmesh.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
include.src NSVehicle: Add method CanDriverCrouch() to deal with player physics restrictions. 2022-04-27 15:03:00 -07:00
materials.h Add 'surfaceparm projectile' support, so non-solid surfaces can 2022-04-13 16:58:42 -07:00
math.h This is a massive change. Check the full msg here: 2022-03-15 19:33:11 -07:00
math.qc This is a massive change. Check the full msg here: 2022-03-15 19:33:11 -07:00
memory.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
platform.h Add shared/platform.h which will send hints as to what target platform 2021-06-18 09:26:24 +02:00
player.h Base_Player: Network movetype and solid together. 2022-04-26 14:10:17 -07:00
player.qc Deprecate FL_NOATTACK, replace it with FL_FAKESPEC. 2022-04-28 16:25:51 -07:00
player_pmove.qc PMove: check for infokey 'autojump'... 2022-05-01 19:44:22 -07:00
pmove.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
pmove.qc PMove: change default view offset to [0,0,28] 2022-05-01 15:57:10 -07:00
pmove_custom.qc NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch. 2022-04-10 07:01:14 -07:00
propdata.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
propdata.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
sound.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
sound.qc NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch. 2022-04-10 07:01:14 -07:00
spectator.h Base_Player: Network movetype and solid together. 2022-04-26 14:10:17 -07:00
spectator.qc Base_Player: Network movetype and solid together. 2022-04-26 14:10:17 -07:00
surfaceproperties.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
surfaceproperties.qc SurfaceProperties: Be more pedantic about what object can contain material 2022-03-28 19:01:29 -07:00