nuclide/src/shared
Marco Cawthorne 6b1af093bb
NSMonster: use PMoveCustom_RunStandardPlayerPhysics instead of the engine, as it overrides
our hitcontentsmask. This is required for monster/bot clips.
Client: If an entity gets removed, ensure the .skeletonindex gets deleted.
2022-04-09 19:21:00 -07:00
..
client.h Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00
client.qc Make Client_InIntermission() a shared (Client/Server) function, add method 'InIntermission()' to CGameRules. 2022-03-29 15:20:52 -07:00
colors.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
damage.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
defs.h Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00
entities.h env_fog_controller: Initial implementation. Fully shared entity, tested on 2022-03-23 11:05:35 -07:00
events.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
flags.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
fteextensions.qc NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
hitmesh.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
include.src Client: Some fixes for handling player/spectator classes, both share now the 2022-01-31 17:38:01 -08:00
materials.h Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00
math.h This is a massive change. Check the full msg here: 2022-03-15 19:33:11 -07:00
math.qc This is a massive change. Check the full msg here: 2022-03-15 19:33:11 -07:00
memory.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
platform.h Add shared/platform.h which will send hints as to what target platform 2021-06-18 09:26:24 +02:00
player.h NSEntity: New method CreatedByMap(). Additional work towards more vehicle related 2022-04-06 16:21:07 -07:00
player.qc base_player: MakeTempSectator() will now make sure modelindex of the target 2022-04-08 12:58:23 -07:00
player_pmove.qc Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00
pmove.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
pmove.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
pmove_custom.qc NSMonster: use PMoveCustom_RunStandardPlayerPhysics instead of the engine, as it overrides 2022-04-09 19:21:00 -07:00
propdata.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
propdata.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
sound.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
sound.qc BotLib now responds to 'alert' flagged sounds as well. Also added a cooldown 2022-03-11 14:00:44 -08:00
spectator.h Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00
spectator.qc Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl, 2022-03-17 21:05:47 -07:00
surfaceproperties.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
surfaceproperties.qc SurfaceProperties: Be more pedantic about what object can contain material 2022-03-28 19:01:29 -07:00
vehicles.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
vehicles.qc My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00