nuclide/src/vgui/ui_menubutton.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef MENU
enumflags
{
MBUTTON_VISIBLE,
MBUTTON_HOVER,
MBUTTON_DOWN,
MBUTTON_SHOWOFFLINE,
MBUTTON_SHOWSP,
MBUTTON_SHOWMP
};
class CUIMenuButton:CUIWidget
{
vector m_vecColor;
float m_flAlpha;
vector m_vecSize;
string m_strTitle;
string m_strIcon;
void(void) CUIMenuButton;
virtual void(void) m_vFunc = 0;
virtual void(void) Draw;
virtual void(vector) SetSize;
virtual void(string) SetTitle;
virtual void(string) SetIcon;
virtual void(void(void)) SetFunc;
virtual bool(float, float, float, float) Input;
};
void CUIMenuButton::CUIMenuButton(void)
{
m_vecColor = UI_MAINCOLOR;
m_flAlpha = 1.0f;
m_vecSize = [96,24];
m_iFlags = MBUTTON_VISIBLE | MBUTTON_SHOWOFFLINE | MBUTTON_SHOWSP | MBUTTON_SHOWMP;
}
void CUIMenuButton::Draw(void)
{
// If we're not ingame
if (clientstate() == 2 && !g_background) {
if (!(m_iFlags & MBUTTON_SHOWSP)) {
return;
}
} else {
if (!(m_iFlags & MBUTTON_SHOWOFFLINE)) {
return;
}
}
#ifndef CLASSIC_VGUI
drawfill(m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_vecColor, m_flAlpha);
if (m_iFlags & BUTTON_DOWN) {
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], [1,1,1], 0.5f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], [0,0,0], 0.5f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], [0,0,0], 0.5f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], [1,1,1], 0.5f);
} else {
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], [0,0,0], 0.5f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], [1,1,1], 0.5f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], [1,1,1], 0.5f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], [0,0,0], 0.5f);
}
#else
if (m_iFlags & BUTTON_DOWN) {
drawfill(m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_vecColor, 0.25f);
}
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
#endif
if (m_strIcon) {
drawpic(m_parent.m_vecOrigin + m_vecOrigin + [4, 4], m_strIcon, [16,16], [1,1,1], 1.0f);
if (m_strTitle) {
Font_DrawText(m_parent.m_vecOrigin + m_vecOrigin + [26, 8], m_strTitle, g_fntDefault);
}
} else {
if (m_strTitle) {
Font_DrawText(m_parent.m_vecOrigin + m_vecOrigin + [8, 8], m_strTitle, g_fntDefault);
}
}
}
bool CUIMenuButton::Input (float flEVType, float flKey, float flChar, float flDevID)
{
bool ret = false;
// If we're not ingame
if (clientstate() == 2 && !g_background) {
if (!(m_iFlags & MBUTTON_SHOWSP)) {
return false;
}
} else {
if (!(m_iFlags & MBUTTON_SHOWOFFLINE)) {
return false;
}
}
if (flEVType == IE_KEYDOWN) {
if (flKey == K_MOUSE1) {
if (Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, m_vecSize)) {
m_iFlags |= MBUTTON_DOWN;
ret = true;
}
}
} else if (flEVType == IE_KEYUP) {
if (flKey == K_MOUSE1) {
if (m_iFlags & MBUTTON_DOWN && Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, m_vecSize)) {
if (m_vFunc) {
m_vFunc();
}
ret = true;
}
m_iFlags -= (m_iFlags & MBUTTON_DOWN);
}
}
return (ret);
}
void CUIMenuButton::SetSize (vector vecSize)
{
m_vecSize = vecSize;
}
void CUIMenuButton::SetTitle (string strName)
{
m_strTitle = strName;
}
void CUIMenuButton::SetIcon (string strName)
{
m_strIcon = strName;
}
void CUIMenuButton::SetFunc (void(void) vFunc)
{
m_vFunc = vFunc;
}
#endif