nuclide/src/shared/entities.h

69 lines
1.5 KiB
C

/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum {
ENT_PLAYER = 1,
ENT_NPC,
ENT_AMBIENTSOUND,
ENT_SPRITE,
ENT_SPRAY,
#ifdef VALVE
ENT_TRIPMINE,
#endif
ENT_DECAL
};
/* entity update flags */
enumflags {
NPC_MODELINDEX,
NPC_ORIGIN_X,
NPC_ORIGIN_Y,
NPC_ORIGIN_Z,
NPC_ANGLES_X,
NPC_ANGLES_Y,
NPC_ANGLES_Z,
NPC_VELOCITY_X,
NPC_VELOCITY_Y,
NPC_VELOCITY_Z,
NPC_FRAME,
NPC_SKIN,
NPC_BODY
};
enumflags {
PLAYER_KEEPALIVE,
PLAYER_MODELINDEX,
PLAYER_ORIGIN,
PLAYER_ORIGIN_Z,
PLAYER_ANGLES_X,
PLAYER_ANGLES_Y,
PLAYER_ANGLES_Z,
PLAYER_VELOCITY,
PLAYER_VELOCITY_Z,
PLAYER_FLAGS,
PLAYER_WEAPON,
PLAYER_ITEMS,
PLAYER_HEALTH,
PLAYER_ARMOR,
PLAYER_MOVETYPE,
PLAYER_VIEWOFS,
PLAYER_BASEFRAME,
PLAYER_FRAME,
PLAYER_AMMO1,
PLAYER_AMMO2,
PLAYER_AMMO3
};