nuclide/base/test_maps.pk3dir/maps/test_staticprops.map

95 lines
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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 248 192 -64 ) ( 248 -192 -64 ) ( -264 192 -64 ) next/cracked1 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 256 192 8 ) ( -256 192 8 ) ( 256 192 0 ) next/cracked1 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 256 192 8 ) ( 256 192 0 ) ( 256 -192 8 ) next/cracked1 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -256 -192 -128 ) ( 256 -192 -128 ) ( -256 192 -128 ) next/cracked1 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( -256 -192 0 ) ( -256 -192 8 ) ( 256 -192 0 ) next/cracked1 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -256 -192 0 ) ( -256 192 0 ) ( -256 -192 8 ) next/cracked1 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 1
{
( 248 192 192 ) ( 248 -192 192 ) ( -264 192 192 ) skies/yukongold [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( 256 192 264 ) ( -256 192 264 ) ( 256 192 256 ) skies/yukongold [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( 256 192 264 ) ( 256 192 256 ) ( 256 -192 264 ) skies/yukongold [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -256 -192 128 ) ( 256 -192 128 ) ( -256 192 128 ) skies/yukongold [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( -256 -192 256 ) ( -256 -192 264 ) ( 256 -192 256 ) skies/yukongold [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -256 -192 256 ) ( -256 192 256 ) ( -256 -192 264 ) skies/yukongold [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
}
// brush 2
{
( 184 192 192 ) ( 184 -192 192 ) ( -328 192 192 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 192 192 264 ) ( -320 192 264 ) ( 192 192 256 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -256 192 8 ) ( -256 192 0 ) ( -256 -192 8 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -768 -192 -128 ) ( -256 -192 -128 ) ( -768 192 -128 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( -320 -192 256 ) ( -320 -192 264 ) ( 192 -192 256 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -320 -192 256 ) ( -320 192 256 ) ( -320 -192 264 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 3
{
( 760 192 192 ) ( 760 -192 192 ) ( 248 192 192 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 768 192 264 ) ( 256 192 264 ) ( 768 192 256 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 320 192 8 ) ( 320 192 0 ) ( 320 -192 8 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -192 -192 -128 ) ( 320 -192 -128 ) ( -192 192 -128 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 256 -192 256 ) ( 256 -192 264 ) ( 768 -192 256 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 256 -192 256 ) ( 256 192 256 ) ( 256 -192 264 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 4
{
( 184 -192 192 ) ( 184 -576 192 ) ( -328 -192 192 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 192 -192 264 ) ( -320 -192 264 ) ( 192 -192 256 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 320 96 8 ) ( 320 96 0 ) ( 320 -288 8 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -768 -576 -128 ) ( -256 -576 -128 ) ( -768 -192 -128 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 272 -256 256 ) ( 272 -256 264 ) ( 784 -256 256 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -320 -576 256 ) ( -320 -192 256 ) ( -320 -576 264 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 5
{
( 184 256 192 ) ( 184 -128 192 ) ( -328 256 192 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 192 256 264 ) ( -320 256 264 ) ( 192 256 256 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 320 544 8 ) ( 320 544 0 ) ( 320 160 8 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -768 -128 -128 ) ( -256 -128 -128 ) ( -768 256 -128 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 272 192 256 ) ( 272 192 264 ) ( 784 192 256 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -320 -128 256 ) ( -320 256 256 ) ( -320 -128 264 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-128.000000 0.000000 0.000000"
}
// entity 2
{
"classname" "info_player_deathmatch"
"origin" "-128.000000 0.000000 0.000000"
}
// entity 3
{
"classname" "light"
"origin" "128.000000 0.000000 64.000000"
"light" "100"
}
// entity 4
{
"classname" "light"
"origin" "-128.000000 0.000000 64.000000"
"light" "100"
}
// entity 5
{
"classname" "prop_static"
"origin" "64.000000 64.000000 0.000000"
"model" "models/logos/visions.vvm"
}
// entity 6
{
"classname" "prop_static"
"origin" "64.000000 -64.000000 0.000000"
"model" "models/logos/visions.vvm"
"generatelightmaps" "1"
}