nuclide/base/test_maps.pk3dir/maps/test_bounce.map

123 lines
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// entity 0
{
"classname" "worldspawn"
"skyname" "textures/skies/smudge/bg"
// brush 0
{
( 128 128 64 ) ( 128 -128 64 ) ( -128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 128 136 64 ) ( -128 136 64 ) ( 128 136 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( 128 -128 -64 ) ( -128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 128 128 -64 ) ( -128 128 64 ) ( 128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
}
// brush 1
{
( 128 128 64 ) ( 128 -128 64 ) ( -128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 128 128 64 ) ( -128 128 64 ) ( 128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 136 128 64 ) ( 136 128 -64 ) ( 136 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( 128 -128 -64 ) ( -128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 128 -128 64 ) ( 128 128 -64 ) ( 128 128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
}
// brush 2
{
( 128 128 64 ) ( -128 128 64 ) ( 128 128 -64 ) next/cracked1 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/cracked1 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -72 ) ( 128 -128 -72 ) ( -128 128 -72 ) next/cracked1 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/cracked1 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/cracked1 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 128 -64 ) ( 128 -128 -64 ) ( -128 -128 -64 ) next/cracked1 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
}
// brush 3
{
( 128 128 64 ) ( 128 -128 64 ) ( -128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( 128 -128 -64 ) ( -128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( -128 -136 -64 ) ( -128 -136 64 ) ( 128 -136 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 128 -128 -64 ) ( -128 -128 64 ) ( -128 -128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
}
// brush 4
{
( 128 128 64 ) ( 128 -128 64 ) ( -128 128 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 128 128 64 ) ( -128 128 64 ) ( 128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( 128 -128 -64 ) ( -128 128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -136 -128 -64 ) ( -136 128 -64 ) ( -136 -128 64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 64 ) ( -128 128 -64 ) ( -128 -128 -64 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
}
// brush 5
{
( 128 128 128 ) ( 128 -128 128 ) ( -128 128 128 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 128 128 64 ) ( -128 128 64 ) ( 128 128 -64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 128 64 ) ( 128 -128 64 ) ( 128 128 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 64 64 64 ) ( -64 64 72 ) ( 64 64 72 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
}
// brush 6
{
( 128 128 128 ) ( 128 -128 128 ) ( -128 128 128 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 128 128 64 ) ( 128 128 -64 ) ( 128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 128 64 ) ( 128 -128 64 ) ( 128 128 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 64 64 72 ) ( -64 64 72 ) ( 64 64 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 64 -64 72 ) ( 64 64 64 ) ( 64 64 72 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
}
// brush 7
{
( 128 128 128 ) ( 128 -128 128 ) ( -128 128 128 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 -128 64 ) ( 128 -128 -64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 128 64 ) ( 128 -128 64 ) ( 128 128 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 64 64 72 ) ( 64 64 64 ) ( 64 -64 72 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 64 -64 64 ) ( -64 -64 72 ) ( -64 -64 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
}
// brush 8
{
( 128 128 128 ) ( 128 -128 128 ) ( -128 128 128 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( -128 -128 -64 ) ( -128 128 -64 ) ( -128 -128 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -128 128 64 ) ( 128 -128 64 ) ( 128 128 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 64 64 72 ) ( -64 64 72 ) ( 64 64 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -64 -64 64 ) ( -64 -64 72 ) ( 64 -64 64 ) next/bunker5 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -64 -64 72 ) ( -64 64 64 ) ( -64 -64 64 ) next/bunker5 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
}
// brush 9
{
( 64 64 144 ) ( 64 -64 144 ) ( -64 64 144 ) common/skyportal [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5
( 64 64 144 ) ( -64 64 144 ) ( 64 64 128 ) common/skyportal [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5
( 64 64 144 ) ( 64 64 128 ) ( 64 -64 144 ) common/skyportal [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5
( -64 -64 128 ) ( 64 -64 128 ) ( -64 64 128 ) common/skyportal [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5
( -64 -64 128 ) ( -64 -64 144 ) ( 64 -64 128 ) common/skyportal [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5
( -64 -64 128 ) ( -64 64 128 ) ( -64 -64 144 ) common/skyportal [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5
}
// brush 10
{
( 0 32 32 ) ( 0 -48 32 ) ( -8 32 32 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( 0 32 24 ) ( -8 32 24 ) ( 0 32 16 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( 8 32 -56 ) ( 8 32 -64 ) ( 8 -48 -56 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -8 -40 -64 ) ( 0 -40 -64 ) ( -8 40 -64 ) next/bunker2 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25
( -8 -32 -64 ) ( -8 -32 -56 ) ( 0 -32 -64 ) next/bunker2 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
( -8 -40 -64 ) ( -8 40 -64 ) ( -8 -40 -56 ) next/bunker2 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-96.000000 0.000000 0.000000"
}
// entity 2
{
"classname" "light_environment"
"origin" "0.000000 0.000000 96.000000"
"color" "1 1 1"
"intensity" "1000"
"pitch" "-145"
"samples" "16"
"sunspreadangle" "6"
"filterradius" "1"
"ambientcolor" "0.7 0.8 1"
}