53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2022 Vera Visions LLC.
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
void
|
|
Game_Input(player pl)
|
|
{
|
|
#ifdef SERVER
|
|
CGameRules rules = (CGameRules)g_grMode;
|
|
|
|
if (rules.m_iIntermission) {
|
|
rules.IntermissionEnd();
|
|
return;
|
|
}
|
|
|
|
if (input_buttons & INPUT_BUTTON5)
|
|
pl.InputUse_Down();
|
|
else
|
|
pl.InputUse_Up();
|
|
|
|
if (pl.impulse == 100)
|
|
Flashlight_Toggle();
|
|
|
|
pl.impulse = 0;
|
|
#endif
|
|
|
|
if (pl.health <= 0) {
|
|
Weapons_Release(pl);
|
|
return;
|
|
}
|
|
|
|
if (input_buttons & INPUT_BUTTON0)
|
|
Weapons_Primary(pl);
|
|
else if (input_buttons & INPUT_BUTTON4)
|
|
Weapons_Reload(pl);
|
|
else if (input_buttons & INPUT_BUTTON3)
|
|
Weapons_Secondary(pl);
|
|
else
|
|
Weapons_Release(pl);
|
|
}
|