209 lines
5.1 KiB
Plaintext
209 lines
5.1 KiB
Plaintext
/*
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* Copyright (c) 2023 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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typedef struct
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{
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string name;
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string title;
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string author;
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string type;
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string preview;
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} mapLibrary_t;
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mapLibrary_t *g_mapLibrary;
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var int g_mapLibrary_count = 0i;
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var int map_blacklist_count = 0i;
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string *map_blacklist;
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static string
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MapLibrary_GetMapGamedir(void)
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{
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string gdir = cvar_string("fs_game");
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/* HACK: work around FTEQW's path choice */
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if (gdir == "ftehl")
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gdir = "valve";
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return gdir;
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}
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static bool
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MapLibrary_MapInGameDir(string fileName, string gameDir)
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{
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bool list = true;
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/* only look for maps in the current gamedir, requires SEARCH_FULLPACKAGE */
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if (gameDir != MapLibrary_GetMapGamedir()) {
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return false;
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}
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/* ignore test_ prefix maps */
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if (substring(fileName, 0, 5) == "test_") {
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return false;
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}
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/* see if any of our blacklisted names match */
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for (int b = 0i; b < map_blacklist_count; b++) {
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if (fileName == map_blacklist[b]) {
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list = false;
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break;
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}
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}
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return list;
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}
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static string
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MapLibrary_FindPreview(string mapFile)
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{
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string imageExtensions = strcat(cvar_string("r_imageextensions"), " mat");
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int imageFormats = (int)tokenize(imageExtensions);
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string previewFile = "";
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string mapName = substring(mapFile, 0, strlen(mapFile) - 4);
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/* cycle through all possible extensions */
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for (int i = 0; i < imageFormats; i++) {
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previewFile = strcat("levelshots/", mapName, ".", argv(i));
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if (whichpack(previewFile)) {
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return previewFile;
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}
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previewFile = strcat("maps/", mapName, ".", argv(i));
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if (whichpack(previewFile)) {
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return previewFile;
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}
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}
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return __NULL__;
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}
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void
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MapLibrary_Init(void)
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{
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int i = 0i;
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int c = 0i;
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int mapCount = 0i;
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string mapFile, mapDir;
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searchhandle mapsearch;
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string gameDir;
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/* already initialized */
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if (g_mapLibrary_count != 0i)
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return;
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g_mapLibrary_count = 0i;
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gameDir = MapLibrary_GetMapGamedir();
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/* map blacklist code */
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filestream fs_blacklist;
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fs_blacklist = fopen("scripts/map_blacklist", FILE_READ);
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if (fs_blacklist >= 0) {
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string temp;
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while ((temp = fgets(fs_blacklist))) {
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map_blacklist_count++;
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}
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map_blacklist = memalloc(sizeof(string) * map_blacklist_count);
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fseek(fs_blacklist, 0);
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while ((temp = fgets(fs_blacklist))) {
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map_blacklist[i] = temp;
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i++;
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}
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fclose(fs_blacklist);
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}
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/* search for all maps in the current PATH */
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mapsearch = search_begin("maps/*.bsp", SEARCH_NAMESORT | SEARCH_FULLPACKAGE, TRUE);
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mapCount = search_getsize(mapsearch);
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/* we now iterate over the search entries to filter results out */
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for (i = 0i; i < mapCount; i++) {
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mapFile = substring(search_getfilename(mapsearch, i), 5, -1);
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/* the strlen(gameDir) is technically wrong, but it'll work anyway because
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we only care about maps in the current game directory */
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mapDir = substring(search_getpackagename(mapsearch, i), 0, strlen(gameDir));
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if (MapLibrary_MapInGameDir(mapFile, mapDir) == true) {
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g_mapLibrary_count++;
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}
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}
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search_end(mapsearch);
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g_mapLibrary = (mapLibrary_t *)memalloc(sizeof(mapLibrary_t) * g_mapLibrary_count);
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/* let's do it again, but this time we'll sort the data into our array */
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mapsearch = search_begin("maps/*.bsp", SEARCH_NAMESORT | SEARCH_FULLPACKAGE, TRUE);
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mapCount = search_getsize(mapsearch);
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for (i = 0i; i < mapCount; i++) {
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mapFile = substring(search_getfilename(mapsearch, i), 5, -1);
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mapDir = substring(search_getpackagename(mapsearch, i), 0, strlen(gameDir));
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if (MapLibrary_MapInGameDir(mapFile, mapDir) == true) {
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g_mapLibrary[c].name = mapFile;
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g_mapLibrary[c].title = mapFile;
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g_mapLibrary[c].author = "Unknown";
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g_mapLibrary[c].type = "Unknown";
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g_mapLibrary[c].preview = MapLibrary_FindPreview(mapFile);
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c++;
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}
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}
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search_end(mapsearch);
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NSLog("...MapLibrary initialized (%i entries).", g_mapLibrary_count);
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}
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int
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MapLibrary_GetMapCount(void)
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{
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return g_mapLibrary_count;
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}
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__variant
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MapLibrary_GetInfo(int mapID, mapType_t infoType)
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{
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if (mapID >= g_mapLibrary_count || mapID < 0i) {
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NSError("Invalid map id %i", mapID);
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return __NULL__;
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}
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switch (infoType) {
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case MAPINFO_NAME:
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return g_mapLibrary[mapID].name;
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break;
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case MAPINFO_TITLE:
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return g_mapLibrary[mapID].title;
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break;
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case MAPINFO_AUTHOR:
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return g_mapLibrary[mapID].author;
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break;
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case MAPINFO_TYPE:
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return g_mapLibrary[mapID].type;
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break;
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case MAPINFO_PREVIEW:
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return g_mapLibrary[mapID].preview;
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break;
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default:
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return __NULL__;
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}
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} |