840 lines
21 KiB
Plaintext
840 lines
21 KiB
Plaintext
/*
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* Copyright (c) 2016-2023 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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int g_iModInstallCache;
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string g_strModInstallCache;
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var int gameinfo_current = -1;
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/* local game/mod info parsing */
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static void
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GameLibrary_Set(int id)
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{
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gameinfo_current = id;
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setwindowcaption(games[id].game);
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cvar_set("com_fullgamename", games[id].game);
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}
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static int
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GameLibrary_IDForPackageName(string packageName)
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{
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string f;
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for (int i = 0; (getpackagemanagerinfo(i, GPMI_NAME)); i++) {
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string name;
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name = getpackagemanagerinfo(i, GPMI_NAME);
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/* Spike started randomly putting version numbers into package names */
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f = sprintf("%s=%s", packageName, getpackagemanagerinfo(i, GPMI_VERSION));
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if (name == f) {
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return i;
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}
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}
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/* no package id whatsoever */
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return (-1i);
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}
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/** Looks for a single file inside a gamedir, including its pk3s and returns a valid filehandle if it is found. */
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static filestream
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GameLibrary_FindInGameDir(string filename, string gamedirname)
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{
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searchhandle sh;
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searchhandle gsh;
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searchhandle psh;
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filestream fh;
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/* if we're querying a file in our mounted game, we can exit early */
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if (gamedirname == cvar_string("fs_game")) {
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fh = fopen(filename, FILE_READ);
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if (fh >= 0) {
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return fh;
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}
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}
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/* first let's see if we've got a liblist.gam just floating inside the gamedir */
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gsh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH | SEARCH_ALLOWDUPES, FALSE, gamedirname);
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fh = search_fopen(gsh, 0);
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/* we do not. let's search for pk3's to sift through */
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if (fh < 0) {
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/* let's search for every pk3 in the gamedir and search for a liblist, one at a time. */
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psh = search_begin("*.pk3", SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, gamedirname);
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/* loop through each pk3 in reverse (newest to old) */
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for (int i = search_getsize(psh); i >= 0; i--) {
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string full = search_getfilename(psh, i);
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if (!full)
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continue;
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sh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH, FALSE, strcat(gamedirname, "/", full));
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fh = search_fopen(sh, 0);
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//print(sprintf("looking for %s in %s\n", filename, strcat(gamedirname, "/", full)));
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/* we found one */
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if (fh >= 0) {
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search_end(sh);
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break;
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}
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search_end(sh);
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}
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search_end(psh);
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}
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/* still nothing. let's search for pk4's to sift through */
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if (fh < 0) {
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/* let's search for every pk4 in the gamedir and search for a liblist, one at a time. */
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psh = search_begin("*.pk4", SB_FULLPACKAGEPATH | SB_FORCESEARCH | SEARCH_ALLOWDUPES, FALSE, gamedirname);
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/* loop through each pk4 in reverse (newest to old) */
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for (int i = search_getsize(psh); i >= 0; i--) {
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string full = search_getfilename(psh, i);
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if (!full)
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continue;
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sh = search_begin(filename, SB_FULLPACKAGEPATH | SB_FORCESEARCH | SEARCH_ALLOWDUPES, FALSE, strcat(gamedirname, "/", full));
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fh = search_fopen(sh, 0);
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/* we found one */
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if (fh >= 0) {
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search_end(sh);
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break;
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}
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search_end(sh);
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}
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search_end(psh);
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}
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search_end(gsh);
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return (fh);
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}
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#ifndef WEBMENU
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/** Parses a key/value pair from liblist.gam files */
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static void
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GameLibrary_LibListParse(int id, string strKey, string strValue)
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{
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//if (id == 0)
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//print(sprintf("%i %S %S\n", id, strKey, strValue));
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switch(strKey) {
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case "game":
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games[id].game = strValue;
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break;
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case "gamedir":
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games[id].gamedir = strValue;
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break;
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case "fallback_dir":
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games[id].fallback_dir = strValue;
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break;
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case "url_info":
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games[id].url_info = strValue;
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break;
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case "url_dl":
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games[id].url_dl = strValue;
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break;
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case "version":
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games[id].version = strValue;
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break;
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case "size":
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games[id].size = (int)stof(strValue);
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break;
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case "svonly":
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games[id].svonly = (int)stof(strValue);
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break;
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case "cldll":
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games[id].cldll = (int)stof(strValue);
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break;
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case "type":
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switch (strtolower(strValue)) {
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case "multiplayer_only":
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case "multiplayer only":
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games[id].type = "Multiplayer";
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break;
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case "singleplayer_only":
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case "singleplayer only":
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games[id].type = "Singleplayer";
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break;
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/* this... kind of sucks, but some games (gearbox) never updated
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* their liblist to reflect that they do multiplayer */
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case "sp":
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case "single":
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case "singleplayer":
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case "mp":
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case "multi":
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case "multiplayer":
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default:
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games[id].type = "Both";
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}
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break;
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case "minversion":
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case "minversion":
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games[id].minversion = strValue;
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break;
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case "nomodels":
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games[id].nomodels = (int)stof(strValue);
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break;
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case "nosprays":
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games[id].nosprays = (int)stof(strValue);
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break;
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case "mpentity":
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games[id].mpentity = strValue;
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break;
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case "gamedll":
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games[id].gamedll = strValue;
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break;
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case "startmap":
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games[id].startmap = strcat("map ", strValue, "\n");
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break;
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case "trainmap":
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case "trainingmap":
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games[id].trainingmap = strcat("map ", strValue, "\n");
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break;
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/* newly added with Nuclide */
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case "pkgname":
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games[id].pkgname = strValue;
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games[id].pkgid = GameLibrary_IDForPackageName(games[id].pkgname);
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break;
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case "pkgfile":
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games[id].pkgfile = strValue;
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break;
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case "chatroom":
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games[id].chatroom = strValue;
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break;
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case "readme":
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games[id].readme = strValue;
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break;
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case "menumap":
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games[id].menumap = strValue;
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break;
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case "introvideo":
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games[id].introvideo = strValue;
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break;
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case "base_dir":
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games[id].base_dir = strValue;
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break;
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default:
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break;
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}
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}
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/** Check if a gameinfo.txt for the gamedir contains gameinfo, parse it if present. Returns true on success. */
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static bool
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GameLibrary_CheckGameInfo(int id, string gamedirname)
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{
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string temp;
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filestream fh;
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int ret = 0;
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fh = GameLibrary_FindInGameDir("gameinfo.txt", gamedirname);
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if (fh < 0)
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fh = GameLibrary_FindInGameDir("GameInfo.txt", gamedirname);
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/* we have found a liblist.gam */
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if (fh >= 0) {
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string gamedirchain = "";
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int braced = 0;
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while ((temp = fgets(fh))) {
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string token;
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tokenize_console(temp);
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token = strtolower(argv(0));
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if (!token)
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continue;
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if (token == "{")
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braced++;
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if (token == "}")
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braced--;
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if (braced == 1) {
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/* GameInfo */
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switch (token) {
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case "game":
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games[id].game = argv(1);
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break;
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case "type":
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games[id].type = argv(1);
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break;
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}
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} else if (braced == 2) {
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/* FileSystem */
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switch (token) {
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case "steamappid":
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break;
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case "toolsappid":
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break;
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}
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} else if (braced == 3) {
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/* SearchPaths */
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switch (token) {
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case "game":
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if (argv(1) == "|gameinfo_path|.")
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gamedirchain = strcat(gamedirchain, games[id].gamedir, " ");
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else
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gamedirchain = strcat(gamedirchain, argv(1), " ");
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break;
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}
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}
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}
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/* in gameinfo.txt files, we list game load-order in reverse */
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if (gamedirchain) {
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string maindir = games[id].gamedir;
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float c = tokenize(gamedirchain);
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for (float i = c-1; i >= 0; i--) {
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if (argv(i) == maindir)
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continue;
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if (i == 0)
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games[id].gamedir = strcat(games[id].gamedir, argv(i));
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else
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games[id].gamedir = strcat(games[id].gamedir, argv(i), ";");
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}
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}
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fclose(fh);
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ret = 1;
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}
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return (ret);
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}
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/** Check if a manifest for the gamedir contains gameinfo, parse it if present. Returns true on success. */
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static bool
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GameLibrary_CheckManifest(int id, string gamedirname)
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{
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int ret = 0;
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float count;
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string gamedescription = getgamedirinfo(id, 2);
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/* no manifest, or no cvar strings inside */
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if (gamedescription == "") {
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return (0);
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}
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count = tokenize_console(gamedescription);
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for (int i = 0; i < count; i++) {
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string full = argv(i);
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string first = substring(full, 0, 9);
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string second = substring(full, 9, -1);
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/* we may have a game manifest, but if it doesn't
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* contains any gameinfo entries a different file
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* should probably be parsed later */
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if (first == "gameinfo_") {
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GameLibrary_LibListParse(id, second, argv(i+1));
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ret = 1;
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}
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}
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return (ret);
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}
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/** Check if a liblist exists, and parse it if present. Returns true on success. */
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static bool
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GameLibrary_CheckLibList(int id, string gamedirname)
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{
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string temp;
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filestream fh;
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int ret = 0;
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/* first let's see if we've got a liblist.gam just floating inside the gamedir */
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fh = GameLibrary_FindInGameDir("liblist.gam", gamedirname);
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/* we have found a liblist.gam */
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if (fh >= 0) {
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while ((temp = fgets(fh))) {
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tokenize(temp);
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GameLibrary_LibListParse(id, argv(0), argv(1));
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}
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fclose(fh);
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ret = 1;
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}
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return (ret);
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}
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/** Set some sane game defaults into a game id slot based on gamedir name. */
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static void
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GameLibrary_SetDefaults(int id, string gamedirname)
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{
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/* Fill in the defaults */
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games[id].game = gamedirname;
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games[id].gamedir = gamedirname;
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games[id].base_dir = GAME_DIR;
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games[id].url_info = "";
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games[id].url_dl = "";
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games[id].version = "1.0";
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games[id].size = 0;
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games[id].type = "Both";
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games[id].nomodels = 0;
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games[id].nosprays = 0;
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games[id].mpentity = "info_player_deathmatch";
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games[id].gamedll = "progs.dat";
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games[id].startmap = "map c0a0\n";
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games[id].trainingmap = "map t0a0\n";
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games[id].cldll = 1;
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games[id].minversion = "1000";
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games[id].svonly = 0;
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games[id].installed = 1;
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games[id].chatroom = gamedirname;
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games[id].readme = "readme.txt";
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games[id].pkgid = -1;
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if (games[id].gamedir == "valve") {
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games[id].chatroom = "halflife";
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}
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}
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/** Checks if a given game directory was installed manually. */
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static bool
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GameLibrary_CheckLocalPresence(string gameDir)
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{
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string testPkgDir = __NULL__;
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bool returnSuccess = true;
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for (int x = 0i; (testPkgDir = getgamedirinfo(x, 0)); x++) {
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if (gameDir == testPkgDir) {
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return true;
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}
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}
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return false;
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}
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void
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GameLibrary_InitCustom(void)
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{
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int id;
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int foundself = 0;
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string gamedirname = __NULL__;
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int old_count = gameinfo_count;
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int packageinfo_count = 0i;
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int c = 0i;
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gameinfo_count = 0i;
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/* first count let's all manually installed mods */
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for (id = 0; (gamedirname = getgamedirinfo(id, 0)); id++) {
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gameinfo_count++;
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}
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/* count the package installed mods after */
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for (int i = 0; (getpackagemanagerinfo(i, GPMI_NAME)); i++) {
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string packageName = getpackagemanagerinfo(i, GPMI_NAME);
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string installStatus = getpackagemanagerinfo(i, GPMI_INSTALLED);
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string prefix = substring(packageName, 0, 3);
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/* only care about installed mods (custom games) */
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if (prefix == "cg_" && installStatus == "enabled") {
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string gameDir = substring(packageName, 3, -1);
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tokenizebyseparator(gameDir, "=");
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gameDir = argv(0);
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/* check if this mod was installed manually already */
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if (GameLibrary_CheckLocalPresence(gameDir) == true) {
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continue;
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}
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packageinfo_count++;
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}
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}
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/* re-allocate the game list */
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games = (gameinfo_t *)memrealloc(games, sizeof(gameinfo_t), old_count, (gameinfo_count + packageinfo_count));
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/* The things we do for frequent flyer mileage. */
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if (!games) {
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NSError("Attempting to allocate mod data for %i entries failed.", gameinfo_count);
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crash();
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return;
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}
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/* now loop through all the mods we found and load in the metadata */
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for (id = 1; id < gameinfo_count; id++) {
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gamedirname = getgamedirinfo(id, 0);
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GameLibrary_SetDefaults(id, gamedirname);
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if (GameLibrary_CheckManifest(id, gamedirname) == true) {
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NSLog("[MENU] Found manifest for %s", gamedirname);
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games[id].info_type = GAMEINFO_MANIFEST;
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} else if (GameLibrary_CheckGameInfo(id, gamedirname) == true) {
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NSLog("[MENU] Found gameinfo for %s", gamedirname);
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games[id].info_type = GAMEINFO_GITXT;
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} else if (GameLibrary_CheckLibList(id, gamedirname) == true) {
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NSLog("[MENU] Found liblist for %s", gamedirname);
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games[id].info_type = GAMEINFO_LIBLIST;
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} else {
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NSLog("[MENU] Found nothing for %s", gamedirname);
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games[id].info_type = GAMEINFO_NONE;
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}
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c = id + 1;
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}
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/* iterate through all packages again */
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for (int i = 0i; (getpackagemanagerinfo(i, GPMI_NAME)); i++) {
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string packageName = getpackagemanagerinfo(i, GPMI_NAME);
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string installStatus = getpackagemanagerinfo(i, GPMI_INSTALLED);
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string prefix = substring(packageName, 0, 3);
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/* same check as above in the counter */
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if (prefix == "cg_" && installStatus == "enabled") {
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string gameDir = substring(packageName, 3, -1);
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tokenizebyseparator(gameDir, "=");
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gameDir = argv(0);
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if (GameLibrary_CheckLocalPresence(gameDir) == true) {
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continue;
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}
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string titleString = getpackagemanagerinfo(i, GPMI_TITLE);
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string versionString = getpackagemanagerinfo(i, GPMI_VERSION);
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string authorString = getpackagemanagerinfo(i, GPMI_AUTHOR);
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string sizeString = getpackagemanagerinfo(i, GPMI_FILESIZE);
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string websiteString = getpackagemanagerinfo(i, GPMI_WEBSITE);
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//print(sprintf("Adding packaged game %S\n", gameDir));
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GameLibrary_SetDefaults(c, gameDir);
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games[c].game = substring(titleString, 5, -1); /* strip 'Mod: '*/
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games[c].url_info = websiteString;
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games[c].version = versionString;
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games[c].size = (int)stof(sizeString);
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games[c].type = "Both";
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games[c].info_type = GAMEINFO_PACKAGE;
|
|
games[c].pkgname = strcat("cg_", gameDir, ";game_", gameDir, ";");
|
|
c++;
|
|
}
|
|
}
|
|
|
|
/* now we can pretend that these weren't their own thing */
|
|
gameinfo_count += packageinfo_count;
|
|
|
|
/* we may have some mods, but we're not running any of them. Fatal */
|
|
if (gameinfo_current == -1) {
|
|
NSError("No definition for current game found. Fatal.");
|
|
crash();
|
|
return;
|
|
}
|
|
|
|
NSLog("...GameLibrary initialized (%i entries).", gameinfo_count);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
GameLibrary_Init(void)
|
|
{
|
|
int id = 0i;
|
|
string gamedirname = cvar_string("game");
|
|
|
|
g_iModInstallCache = -1;
|
|
g_strModInstallCache = __NULL__;
|
|
gameinfo_count = 1; /* we start at 1 game, ours */
|
|
games = memalloc(sizeof(gameinfo_t) * gameinfo_count);
|
|
|
|
/* set the default packages for a given game */
|
|
GameLibrary_SetDefaults(id, gamedirname);
|
|
|
|
gameinfo_current = 0i;
|
|
|
|
/* only run this when not in web-client mode */
|
|
#ifndef WEBMENU
|
|
if (GameLibrary_CheckManifest(id, gamedirname) == 1) {
|
|
NSLog("[MENU] Found manifest for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_MANIFEST;
|
|
} else if (GameLibrary_CheckGameInfo(id, gamedirname) == 1) {
|
|
NSLog("[MENU] Found gameinfo for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_GITXT;
|
|
} else if (GameLibrary_CheckLibList(id, gamedirname) == 1) {
|
|
NSLog("[MENU] Found liblist for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_LIBLIST;
|
|
} else {
|
|
NSLog("[MENU] Found nothing for %s", gamedirname);
|
|
games[id].info_type = GAMEINFO_NONE;
|
|
}
|
|
#endif
|
|
|
|
/* set the current game to be us */
|
|
GameLibrary_Set(id);
|
|
}
|
|
|
|
static void
|
|
GameLibrary_EndInstall(void)
|
|
{
|
|
int gid = g_iModInstallCache;
|
|
NSLog("Installation ended for %S.", g_strModInstallCache);
|
|
localcmd(sprintf("game %s\n", g_strModInstallCache));
|
|
|
|
localcmd("stopmusic\nsnd_restart\nwait\nvid_reload\n");
|
|
localcmd("menu_restart\n");
|
|
localcmd("menu_customgame\n");
|
|
localcmd("menu_musicstart\n");
|
|
g_iModInstallCache = -1i;
|
|
g_strModInstallCache = __NULL__;
|
|
}
|
|
|
|
bool
|
|
GameLibrary_IsInstalling(void)
|
|
{
|
|
return (g_iModInstallCache == -1i) ? false : true;
|
|
}
|
|
|
|
float
|
|
GameLibrary_InstallProgress(void)
|
|
{
|
|
int id;
|
|
float perc;
|
|
float c;
|
|
bool loading = false;
|
|
|
|
/* download percentage */
|
|
perc = 0.0f;
|
|
loading = FALSE;
|
|
|
|
/* a game can have multiple packages associated */
|
|
id = g_iModInstallCache;
|
|
c = tokenize(games[id].pkgname);
|
|
|
|
/* go through all invididual packages */
|
|
for (float i = 0; i < c; i++) {
|
|
string st;
|
|
int pkgid;
|
|
|
|
/* package query */
|
|
pkgid = GameLibrary_IDForPackageName(argv(i));
|
|
st = getpackagemanagerinfo(pkgid, GPMI_INSTALLED);
|
|
|
|
/* filter out statuses so we can calculate percentage */
|
|
switch (st) {
|
|
case "":
|
|
case "pending":
|
|
case "enabled":
|
|
case "present":
|
|
case "corrupt":
|
|
break;
|
|
default:
|
|
perc += stof(st);
|
|
}
|
|
|
|
/* all packages need to be 'enabled', else fail to end */
|
|
if (st != "enabled")
|
|
loading = true;
|
|
}
|
|
|
|
/* not everything has been downloaded */
|
|
if (loading == TRUE)
|
|
return perc / c;
|
|
|
|
GameLibrary_EndInstall();
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
|
|
static void
|
|
GameLibrary_InstallStart(int gameid)
|
|
{
|
|
int count;
|
|
|
|
count = tokenize(games[gameid].pkgname);
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
int pkgid = GameLibrary_IDForPackageName(argv(i));
|
|
localcmd(sprintf("pkg add %s\n", argv(i)));
|
|
NSLog("Marking package %s for install.", argv(i));
|
|
}
|
|
|
|
g_iModInstallCache = gameid;
|
|
g_strModInstallCache = games[gameid].gamedir;
|
|
localcmd("pkg apply\n");
|
|
NSLog("Starting installation of custom game packages.");
|
|
}
|
|
|
|
void
|
|
GameLibrary_Install(int gameID)
|
|
{
|
|
string st;
|
|
|
|
if (gameID >= gameinfo_count || gameID < 0i) {
|
|
NSError("Invalid game id %i!\n", gameID);
|
|
return;
|
|
}
|
|
|
|
st = getpackagemanagerinfo(games[gameID].pkgid, GPMI_INSTALLED);
|
|
|
|
if (st != "enabled") {
|
|
GameLibrary_InstallStart(gameID);
|
|
return;
|
|
}
|
|
|
|
g_iModInstallCache = gameID;
|
|
g_strModInstallCache = games[gameID].gamedir;
|
|
GameLibrary_EndInstall();
|
|
}
|
|
|
|
void
|
|
GameLibrary_Activate(int gameID)
|
|
{
|
|
if (gameID >= gameinfo_count || gameID < 0i) {
|
|
NSError("Invalid game id %i.", gameID);
|
|
return;
|
|
}
|
|
|
|
GameLibrary_Set(gameID);
|
|
|
|
if (games[gameID].info_type == GAMEINFO_MANIFEST)
|
|
localcmd(sprintf("gamedir %s %s.fmf\nfs_changegame %s -\n", games[gameID].gamedir, games[gameID].gamedir, games[gameID].gamedir));
|
|
else if (games[gameID].info_type == GAMEINFO_LIBLIST) {
|
|
/* some games/mods inherit other directories */
|
|
if (games[gameID].fallback_dir) {
|
|
localcmd(sprintf("gamedir \"%s;%s;%s\"\n", games[gameID].base_dir, games[gameID].fallback_dir, games[gameID].gamedir));
|
|
} else {
|
|
localcmd(sprintf("gamedir \"%s;%s\"\n", games[gameID].base_dir, games[gameID].gamedir));
|
|
}
|
|
} else
|
|
localcmd(sprintf("gamedir \"%s;%s\"\n", games[gameID].base_dir, games[gameID].gamedir));
|
|
|
|
localcmd("stopmusic\nsnd_restart\nwait\nvid_reload\n");
|
|
localcmd("menu_restart\n");
|
|
localcmd("menu_customgame\n");
|
|
localcmd("menu_musicstart\n");
|
|
}
|
|
|
|
void
|
|
GameLibrary_Deactivate(void)
|
|
{
|
|
localcmd(sprintf("gamedir %s\n", GAME_DIR));
|
|
localcmd("stopmusic\nsnd_restart\nwait\nvid_reload\n");
|
|
localcmd("menu_restart\n");
|
|
localcmd("menu_customgame\n");
|
|
localcmd("menu_musicstart\n");
|
|
}
|
|
|
|
int
|
|
GameLibrary_GetCurrentGame(void)
|
|
{
|
|
return gameinfo_current;
|
|
}
|
|
|
|
int
|
|
GameLibrary_GetGameCount(void)
|
|
{
|
|
return gameinfo_count;
|
|
}
|
|
|
|
__variant
|
|
GameLibrary_GetInfo(gameInfo_t infoType)
|
|
{
|
|
return GameLibrary_GetGameInfo(gameinfo_current, infoType);
|
|
}
|
|
|
|
__variant
|
|
GameLibrary_GetGameInfo(int gameID, gameInfo_t infoType)
|
|
{
|
|
if (gameID >= gameinfo_count || gameID < 0i) {
|
|
NSError("Invalid game id %i.", gameID);
|
|
return __NULL__;
|
|
}
|
|
|
|
switch (infoType) {
|
|
case GAMEINFO_TITLE:
|
|
return (string)games[gameID].game;
|
|
break;
|
|
case GAMEINFO_GAMEDIR:
|
|
return (string)games[gameID].gamedir;
|
|
break;
|
|
case GAMEINFO_FALLBACKDIR:
|
|
return (string)games[gameID].fallback_dir;
|
|
break;
|
|
case GAMEINFO_BASEDIR:
|
|
return (string)games[gameID].base_dir;
|
|
break;
|
|
case GAMEINFO_WEBSITE:
|
|
return (string)games[gameID].url_info;
|
|
break;
|
|
case GAMEINFO_VERSION:
|
|
return (string)games[gameID].version;
|
|
break;
|
|
case GAMEINFO_SIZE:
|
|
return (int)games[gameID].size;
|
|
break;
|
|
case GAMEINFO_TYPE:
|
|
return (string)games[gameID].type;
|
|
break;
|
|
case GAMEINFO_NOPLAYERMODELS:
|
|
return games[gameID].nomodels == 1 ? true : false;
|
|
break;
|
|
case GAMEINFO_NOSPRAYS:
|
|
return games[gameID].nosprays == 1 ? true : false;
|
|
break;
|
|
case GAMEINFO_STARTMAP:
|
|
return (string)games[gameID].startmap;
|
|
break;
|
|
case GAMEINFO_TRAININGMAP:
|
|
return (string)games[gameID].trainingmap;
|
|
break;
|
|
case GAMEINFO_MINVERSION:
|
|
return (string)games[gameID].minversion;
|
|
break;
|
|
case GAMEINFO_CHATROOM:
|
|
return (string)games[gameID].chatroom;
|
|
break;
|
|
case GAMEINFO_READMEFILE:
|
|
return (string)games[gameID].readme;
|
|
break;
|
|
case GAMEINFO_INTROVIDEO:
|
|
return (string)games[gameID].introvideo;
|
|
break;
|
|
case GAMEINFO_MENUMAP:
|
|
return (string)games[gameID].menumap;
|
|
break;
|
|
case GAMEINFO_AUTHOR:
|
|
return (string)"Unknown";
|
|
break;
|
|
case GAMEINFO_AUTHORSITE:
|
|
return (string)"Unknown";
|
|
break;
|
|
case GAMEINFO_PACKAGELIST:
|
|
return (string)games[gameID].pkgname;
|
|
break;
|
|
case GAMEINFO_INSTALLED:
|
|
return games[gameID].installed == 1 ? true : false;
|
|
default:
|
|
return __NULL__;
|
|
}
|
|
}
|
|
|
|
void
|
|
GameLibrary_DebugList(void)
|
|
{
|
|
for (int i = 0; i < gameinfo_count; i++) {
|
|
print(sprintf("%i %s (%s)\n", i, games[i].game, games[i].gamedir));
|
|
}
|
|
|
|
print(sprintf("\t%i game(s) loaded.", gameinfo_count));
|
|
}
|