nuclide/src/gs-entbase/shared
Marco Cawthorne 649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
them more consistent. Warnings are in yellow, while errors are in red.

New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.

SP level transitions should also be more reliable now in terms of
transferring entities and the like.

Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
..
ambient_generic.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
decals.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_beam.qc env_beam/env_laser: Add ::RendererRestarted to fix textures upon video memory refreshes 2023-09-20 20:53:13 -07:00
env_bubbles.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_cascade_light.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_fire.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_fog.qc env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
env_fog_controller.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_funnel.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_glow.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_instructor_hint.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_laser.qc env_spark: Fix spawnflag START_ON not implying TOGGLE, add Input() method and implement more stuff. 2024-02-23 13:57:28 -08:00
env_muzzleflash.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_projectedtexture.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_shockwave.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
env_smoker.qc Fix various warnings. 2024-01-30 00:42:10 -08:00
env_sprite.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
env_steam.qc env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
func_conveyor.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_friction.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_illusionary.qc func_wall/func_illusionary: get rid of this optimisation that messes with odd world data 2023-09-22 14:38:52 -07:00
func_ladder.qc trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them 2022-12-14 16:51:16 -08:00
func_monitor.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_tankmortar.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
func_vehicle.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
func_wall.qc func_wall/func_illusionary: get rid of this optimisation that messes with odd world data 2023-09-22 14:38:52 -07:00
info_particle_system.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
info_waypoint.qc New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
light_dynamic.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
logic_achievement.qc speaker: now shared between client/server game 2023-11-15 09:52:11 -08:00
phys_rope.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
point_spotlight.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
prop_physics_multiplayer.qc Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion 2023-10-17 16:49:01 -07:00
prop_rope.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
prop_vehicle_driveable.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
speaker.qc ambient_generic/speaker: force spawnflag MSF_MULTIPLAYER within Spawned() instead of the constructor. 2024-01-02 15:26:29 -08:00
trigger_camera.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
trigger_gravity.qc GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
trigger_push.qc trigger_push: Support for the 'target' spawn key. 2023-05-10 16:13:28 -07:00
worldspawn.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00