nuclide/src/client/shake.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define SHAKE_YAW_DEGREES 5.0f
#define SHAKE_YAW_HERTZ 15.0f
#define SHAKE_PITCH_DEGREES 5.0f
#define SHAKE_PITCH_HERTZ 5.0f
#define SHAKE_ROLL_DEGREES 5.0f
#define SHAKE_ROLL_HERTZ 5.0f
void
Shake_Update(NSClientPlayer pl)
{
if (pSeat->m_flShakeDuration > 0.0) {
float shakeMultiplier = (pSeat->m_flShakeDuration / pSeat->m_flShakeTime);
float sineWave1 = (sin(time * SHAKE_PITCH_HERTZ) * SHAKE_PITCH_DEGREES) * shakeMultiplier;
float sineWave2 = (sin(time * SHAKE_YAW_HERTZ) * SHAKE_YAW_DEGREES) * shakeMultiplier;
float sineWave3 = (sin(time * SHAKE_ROLL_HERTZ) * SHAKE_ROLL_DEGREES) * shakeMultiplier;
vector vecShake = [0,0,0];
vecShake[0] += random() * 1.5;
vecShake[1] += random() * 1.5;
vecShake[2] += random() * 1.5;
vecShake[0] += sineWave1;
vecShake[1] += sineWave2;
vecShake[2] += sineWave3;
pl.punchangle += (vecShake * pSeat->m_flShakeAmp) * shakeMultiplier;
pSeat->m_flShakeDuration -= clframetime;
}
}