248 lines
5.5 KiB
Plaintext
248 lines
5.5 KiB
Plaintext
/*
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* Copyright (c) 2016-2023 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* TODO: needs to be made consistent across all entities. */
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void
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Entity_EntityUpdate(float type, float new)
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{
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switch (type) {
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case ENT_ENTITY:
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NSENTITY_READENTITY(NSEntity, new)
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break;
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case ENT_ENTITYRENDERABLE:
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NSENTITY_READENTITY(NSRenderableEntity, new)
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break;
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case ENT_SURFPROP:
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NSENTITY_READENTITY(NSSurfacePropEntity, new)
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break;
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case ENT_BEAM:
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NSENTITY_READENTITY(env_beam, new)
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break;
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case ENT_FUNNEL:
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NSENTITY_READENTITY(env_funnel, new)
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break;
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case ENT_SMOKER:
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NSENTITY_READENTITY(env_smoker, new)
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break;
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case ENT_LASER:
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NSENTITY_READENTITY(env_laser, new)
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break;
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case ENT_PHYSICS:
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NSENTITY_READENTITY(NSPhysicsEntity, new)
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break;
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case ENT_MONSTER:
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NSENTITY_READENTITY(NSMonster, new)
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self.customphysics = Empty;
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break;
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case ENT_TALKMONSTER:
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NSENTITY_READENTITY(NSTalkMonster, new)
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self.customphysics = Empty;
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break;
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case ENT_SPEAKER:
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NSENTITY_READENTITY(speaker, new)
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self.customphysics = Empty;
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break;
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case ENT_TRACKTRAIN:
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NSENTITY_READENTITY(func_tracktrain, new)
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break;
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case ENT_VEHICLE:
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NSENTITY_READENTITY(NSVehicle, new)
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break;
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case ENT_PORTAL:
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NSENTITY_READENTITY(NSPortal, new)
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break;
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case ENT_VEH_BRUSH:
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NSENTITY_READENTITY(func_vehicle, new)
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break;
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case ENT_VEH_TANKMORTAR:
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NSENTITY_READENTITY(func_tankmortar, new)
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break;
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case ENT_VEH_4WHEEL:
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NSENTITY_READENTITY(prop_vehicle_driveable, new)
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break;
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case ENT_PLAYER:
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NSClientPlayer pl = (NSClientPlayer)self;
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/* splitscreen */
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CSQC_UpdateSeat();
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self.customphysics = Empty;
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Predict_EntityUpdate(pl, new);
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/* any differences in things that are read below are now
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officially from prediction misses. */
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float a = readfloat();
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pl.ReceiveEntity(new, a);
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break;
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case ENT_SPECTATOR:
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Spectator_ReadEntity(new);
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break;
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case ENT_SPRITE:
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NSENTITY_READENTITY(env_sprite, new)
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break;
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case ENT_GLOW:
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NSENTITY_READENTITY(env_glow, new)
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break;
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case ENT_SPRAY:
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Spray_Parse();
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break;
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case ENT_DECAL:
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Decal_Parse();
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break;
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case ENT_AMBIENTSOUND:
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NSENTITY_READENTITY(ambient_generic, new)
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break;
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case ENT_OLDCAMERA:
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NSENTITY_READENTITY(trigger_camera, new)
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break;
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case ENT_MONITOR:
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NSENTITY_READENTITY(func_monitor, new)
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break;
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case ENT_DLIGHT:
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NSENTITY_READENTITY(light_dynamic, new)
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break;
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case ENT_PROJECTEDTEXTURE:
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NSENTITY_READENTITY(env_projectedtexture, new)
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break;
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case ENT_SPOTLIGHT:
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NSENTITY_READENTITY(point_spotlight, new)
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break;
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case ENT_FOG:
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NSENTITY_READENTITY(env_fog, new)
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break;
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case ENT_STEAM:
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NSENTITY_READENTITY(env_steam, new)
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break;
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case ENT_FOGCONTROLLER:
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NSENTITY_READENTITY(env_fog_controller, new)
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break;
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case ENT_CASCADELIGHT:
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NSENTITY_READENTITY(env_cascade_light, new)
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break;
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case ENT_PARTSYSTEM:
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NSENTITY_READENTITY(info_particle_system, new)
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break;
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case ENT_PROPROPE:
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NSENTITY_READENTITY(prop_rope, new)
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break;
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case ENT_PHYSROPE:
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NSENTITY_READENTITY(phys_rope, new)
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break;
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case ENT_BUBBLES:
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NSENTITY_READENTITY(env_bubbles, new)
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break;
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case ENT_CONVEYOR:
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NSENTITY_READENTITY(func_conveyor, new)
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break;
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case ENT_WAYPOINT:
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NSENTITY_READENTITY(info_waypoint, new)
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break;
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case ENT_INSTRUCTOR:
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NSENTITY_READENTITY(env_instructor_hint, new)
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break;
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case ENT_PUSH:
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NSENTITY_READENTITY(trigger_push, new)
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break;
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case ENT_ENTITYPROJECTILE:
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NSENTITY_READENTITY(NSProjectile, new)
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break;
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default:
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//error(sprintf("Unknown entity type update received. (%d)\n", t));
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}
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}
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float
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Entities_ParseLump(void)
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{
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entity eOld;
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NSEntity eEnt = __NULL__;
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string strField, strValue;
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__fullspawndata = "";
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int iClass = FALSE;
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eOld = self;
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while (1) {
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strField = getentitytoken();
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if (!strField) {
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break;
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}
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if (strField == "}") {
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/* invalid entity */
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if (!eEnt.classname) {
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break;
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}
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__fullspawndata = "";
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/* remove if we've found no valid class to go with us */
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if (eEnt && eEnt.isCSQC == false) {
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remove(eEnt);
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}
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if (eEnt.identity)
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if (eEnt.CanSpawn(true) == false)
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eEnt.Destroy();
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return (1);
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}
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strValue = getentitytoken();
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if (!strValue) {
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break;
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}
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switch (strField) {
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case "classname":
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eEnt = (NSEntity)spawn();
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/* check if our classname has a matching class */
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if (isfunction(strcat("spawnfunc_", strValue))) {
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self = eEnt;
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self._mapspawned = true;
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callfunction(strcat("spawnfunc_", strValue));
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self = eOld;
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iClass = TRUE;
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} else {
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eEnt.classname = strValue;
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}
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break;
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default:
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__fullspawndata = sprintf("%s\"%s\" \"%s\" ",
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__fullspawndata, strField, strValue);
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break;
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}
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}
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return (0);
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}
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void
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Entities_RendererRestarted(void)
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{
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int c = 0;
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for (entity b = world; (b = findfloat(b, ::isCSQC, TRUE));) {
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NSEntity pf = (NSEntity) b;
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pf.RendererRestarted();
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c++;
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}
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NSLog("...resource reload called on %i entities", c);
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}
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