157 lines
4.2 KiB
C
157 lines
4.2 KiB
C
/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "NSOutput.h"
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#include "NSGameRules.h"
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#include "sentences.h"
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#include "skill.h"
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#include "logging.h"
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#include "nodes.h"
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#include "spawn.h"
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#include "weapons.h"
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#include "plugins.h"
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#include "NSTraceAttack.h"
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#include "footsteps.h"
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#include "route.h"
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#include "way.h"
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/* helper macros */
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#define EVALUATE_FIELD(fieldname, changedflag) {\
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if (ATTR_CHANGED(fieldname)) {\
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SetSendFlags(changedflag);\
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}\
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SAVE_STATE(fieldname);\
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}
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#define EVALUATE_VECTOR(fieldname, id, changedflag) {\
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if (VEC_CHANGED(fieldname, id)) {\
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SetSendFlags(changedflag);\
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}\
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SAVE_STATE_FIELD(fieldname, id);\
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}
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#define SENDENTITY_BYTE(field, changedflag) {\
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if (flChanged & changedflag)\
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WriteByte(MSG_ENTITY, field);\
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}
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#define SENDENTITY_SHORT(field, changedflag) {\
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if (flChanged & changedflag)\
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WriteShort(MSG_ENTITY, field);\
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}
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#define SENDENTITY_INT(field, changedflag) {\
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if (flChanged & changedflag)\
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WriteInt(MSG_ENTITY, field);\
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}
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#define SENDENTITY_FLOAT(field, changedflag) {\
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if (flChanged & changedflag)\
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WriteFloat(MSG_ENTITY, field);\
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}
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#define SENDENTITY_STRING(field, changedflag) {\
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if (flChanged & changedflag)\
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WriteString(MSG_ENTITY, field);\
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}
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#define SENDENTITY_COORD(field, changedflag) {\
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if (flChanged & changedflag)\
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WriteCoord(MSG_ENTITY, field);\
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}
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#define SENDENTITY_ANGLE(field, changedflag) {\
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if (flChanged & changedflag)\
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WriteShort(MSG_ENTITY, field * 32767 / 360);\
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}
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#define SENDENTITY_ENTITY(field, changedflag) {\
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if (flChanged & changedflag)\
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WriteEntity(MSG_ENTITY, field);\
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}
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#define AREAPORTAL_CLOSED 0
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#define AREAPORTAL_OPEN 1
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var bool g_isloading = false;
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var bool autocvar_mp_flashlight = true;
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void FX_Impact(impactType_t, vector, vector);
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void FX_Explosion(vector);
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void FX_GibHuman(vector vecOrigin, vector vecDir, float flForce);
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void TraceAttack_FireBullets(int, vector, int, vector, int);
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#ifdef BULLETPENETRATION
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void TraceAttack_SetPenetrationPower(int);
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void TraceAttack_SetRangeModifier(float);
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#endif
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void Damage_Radius(vector, entity, float, float, int, int);
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void Damage_Apply(entity, entity, float, int, damageType_t);
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void Client_FixAngle(entity, vector);
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void Client_ShakeOnce(vector, float, float, float, float);
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void Game_ServerModelEvent(float, int, string);
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void Event_ServerModelEvent(float, int, string);
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void Mapcycle_Load(string);
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entity eActivator;
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/* Generic entity fields */
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.void(void) PlayerUse;
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.void(void) PlayerUseUnpressed;
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.bool iBleeds;
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.entity eUser;
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.float material;
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.float deaths;
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.float identity;
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.float botinfo;
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/* in idTech the .owner field causes collisions to fail against set entity,
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* we don't want this all of the time. so use this as a fallback */
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.entity real_owner;
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int trace_surfaceflagsi;
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string startspot;
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string __fullspawndata;
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/* damage related tempglobals, like trace_* */
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entity g_dmg_eAttacker;
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entity g_dmg_eTarget;
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int g_dmg_iDamage;
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int g_dmg_iRealDamage;
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bodyType_t g_dmg_iHitBody;
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int g_dmg_iFlags;
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int g_dmg_iWeapon;
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vector g_dmg_vecLocation;
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var bool g_ents_initialized = FALSE;
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/* main is a qcc leftover */
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void main(void)
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{
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}
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#define SAVE_DECIMAL(x,y,z) fputs(x, sprintf("%S \"%d\" ", y, z))
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#define SAVE_INTEGER(x,y,z) fputs(x, sprintf("%S \"%i\" ", y, z))
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#define SAVE_FLOAT(x,y,z) fputs(x, sprintf("%S \"%f\" ", y, z))
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#define SAVE_VECTOR(x,y,z) fputs(x, sprintf("%S \"%v\" ", y, z))
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#define SAVE_STRING(x,y,z) fputs(x, sprintf("%S \"%s\" ", y, z))
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#define SAVE_HEX(x,y,z) fputs(x, sprintf("%S \"%x\" ", y, z))
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