75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED func_physbox_multiplayer (0 .5 .8) ?
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"targetname" Name
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Physics brush (server) - same for all player on server
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*/
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/*QUAKED func_physbox (0 .5 .8) ?
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"targetname" Name
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Physics brush (client)
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*/
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class func_physbox:CBaseEntity
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{
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int m_iShape;
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void(void) func_physbox;
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virtual void(void) Respawn;
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virtual void(void) touch;
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};
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void func_physbox::touch(void)
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{
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//physics_addforce(this, other.velocity, other.origin);
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}
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void func_physbox::Respawn(void)
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{
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movetype = MOVETYPE_PHYSICS;
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solid = SOLID_PHYSICS_BOX; // SOLID_PHYSICS_TRIMESH
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setmodel(this, m_oldModel);
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setorigin(this, m_oldOrigin);
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physics_enable(this, TRUE);
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}
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void func_physbox::func_physbox(void)
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{
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if (!model) {
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remove(this);
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return;
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}
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CBaseEntity::CBaseEntity();
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precache_model(m_oldModel);
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for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
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switch (argv(i)) {
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case "material":
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//m_iMaterial = stof(argv(i+1));
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break;
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default:
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break;
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}
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}
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}
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CLASSEXPORT(func_physbox, func_physbox)
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CLASSEXPORT(func_physbox_multiplayer, func_physbox)
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