nuclide/src/shared
Marco Cawthorne 578da4a779
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/
2022-01-28 16:02:00 -08:00
..
colors.h Add test_grenadeclip. 2021-11-03 21:54:43 +01:00
damage.h Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt 2021-12-17 18:20:30 -08:00
defs.h Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
entities.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
events.h Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt 2021-12-17 18:20:30 -08:00
flags.h CBaseEntity: Add Ignite(), Exinguish(), IsOnFire() methods according to the 2021-10-04 13:22:40 +02:00
fteextensions.qc NSMonster: Add support for actions (used in e.g. HLMDL) to query which seq 2022-01-06 19:27:08 -08:00
hitmesh.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
include.src Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
materials.h Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
math.h NSEntity: BBox will now account for rotation whenever SetModel() is used. 2022-01-20 12:30:53 -08:00
math.qc NSEntity: BBox will now account for rotation whenever SetModel() is used. 2022-01-20 12:30:53 -08:00
memory.h GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
platform.h Add shared/platform.h which will send hints as to what target platform 2021-06-18 09:26:24 +02:00
player.h Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
player.qc build_engine.sh: Support building of HL2/SRC2004 content via the new plugin 2021-11-09 17:33:16 +01:00
player_pmove.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
pmove.h Moved the PMove code into the base_player class, so mods can override 2021-06-08 15:30:47 +02:00
pmove.qc Add missing material/impact definition for sand. Document some other ids 2021-10-11 23:29:26 +02:00
pmove_custom.qc Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
propdata.h NSSurfaceProp/PropData: Add support for breakable_skin. When a prop 'dies' 2022-01-28 06:53:32 +01:00
propdata.qc NSSurfaceProp/PropData: Add support for breakable_skin. When a prop 'dies' 2022-01-28 06:53:32 +01:00
sound.h Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00
sound.qc Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00
spectator.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
spectator.qc Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players. 2021-09-01 22:11:30 +02:00
surfaceproperties.h SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so 2021-11-13 01:38:20 +01:00
surfaceproperties.qc SurfData_IDtoImpact: Fix IMPACT_METAL lookup 2021-12-17 21:23:30 -08:00
vehicles.h Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
vehicles.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00