nuclide/src/gs-entbase/shared
Marco Cawthorne 578da4a779
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/
2022-01-28 16:02:00 -08:00
..
NSBrushTrigger.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSBrushTrigger.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSEntity.h Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
NSEntity.qc Improvements to some GoldSrc rendermode code, better teleporting behaviour 2022-01-21 12:24:25 -08:00
NSIO.h Make it easier to parse Input/Output entity data by adding PrepareOutput() 2022-01-20 12:47:59 -08:00
NSIO.qc Make it easier to parse Input/Output entity data by adding PrepareOutput() 2022-01-20 12:47:59 -08:00
NSMonster.h Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00
NSMonster.qc Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00
NSPointTrigger.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSPointTrigger.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSRenderableEntity.h Improvements to some GoldSrc rendermode code, better teleporting behaviour 2022-01-21 12:24:25 -08:00
NSRenderableEntity.qc Improvements to some GoldSrc rendermode code, better teleporting behaviour 2022-01-21 12:24:25 -08:00
NSSurfacePropEntity.h Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
NSSurfacePropEntity.qc Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00
NSTalkMonster.h Improvements to some GoldSrc rendermode code, better teleporting behaviour 2022-01-21 12:24:25 -08:00
NSTalkMonster.qc NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds 2022-01-25 20:07:25 -08:00
NSTrigger.h Rework env_global, entities communicating with it as well as support for 2022-01-10 23:48:14 -08:00
NSTrigger.qc Rework env_global, entities communicating with it as well as support for 2022-01-10 23:48:14 -08:00
NSVehicle.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSVehicle.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
baseentity.h Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
decals.qc CGameRules: Add MonstersSpawn(), now game-modes can be queried for whether 2021-09-16 21:16:37 +02:00
env_projectedtexture.qc Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
func_friction.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_illusionary.qc NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed 2022-01-10 13:17:36 -08:00
func_ladder.qc NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed 2022-01-10 13:17:36 -08:00
func_monitor.qc Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
func_tankmortar.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_wall.qc NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed 2022-01-10 13:17:36 -08:00
info_particle_system.qc Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
light_dynamic.qc Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
prop_vehicle_driveable.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
spraylogo.qc Client: Remove redundant addentity() calls from predraws of entity classes that 2021-06-29 10:53:36 +02:00
trigger_camera.qc Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
trigger_gravity.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
worldspawn.qc GS-EntBase: Cleanup and fixes regarding which func_ entities support the 2022-01-03 00:23:20 -08:00