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NSBrushTrigger.h
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
NSBrushTrigger.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
NSEntity.h
Clean up the base classes, get rid of having to manually include the entbase
2022-01-20 16:23:29 -08:00
NSEntity.qc
Improvements to some GoldSrc rendermode code, better teleporting behaviour
2022-01-21 12:24:25 -08:00
NSIO.h
Make it easier to parse Input/Output entity data by adding PrepareOutput()
2022-01-20 12:47:59 -08:00
NSIO.qc
Make it easier to parse Input/Output entity data by adding PrepareOutput()
2022-01-20 12:47:59 -08:00
NSMonster.h
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
2022-01-28 16:02:00 -08:00
NSMonster.qc
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
2022-01-28 16:02:00 -08:00
NSPointTrigger.h
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
NSPointTrigger.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
NSRenderableEntity.h
Improvements to some GoldSrc rendermode code, better teleporting behaviour
2022-01-21 12:24:25 -08:00
NSRenderableEntity.qc
Improvements to some GoldSrc rendermode code, better teleporting behaviour
2022-01-21 12:24:25 -08:00
NSSurfacePropEntity.h
Clean up the base classes, get rid of having to manually include the entbase
2022-01-20 16:23:29 -08:00
NSSurfacePropEntity.qc
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
2022-01-28 16:02:00 -08:00
NSTalkMonster.h
Improvements to some GoldSrc rendermode code, better teleporting behaviour
2022-01-21 12:24:25 -08:00
NSTalkMonster.qc
NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds
2022-01-25 20:07:25 -08:00
NSTrigger.h
Rework env_global, entities communicating with it as well as support for
2022-01-10 23:48:14 -08:00
NSTrigger.qc
Rework env_global, entities communicating with it as well as support for
2022-01-10 23:48:14 -08:00
NSVehicle.h
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
NSVehicle.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
baseentity.h
Clean up the base classes, get rid of having to manually include the entbase
2022-01-20 16:23:29 -08:00
decals.qc
CGameRules: Add MonstersSpawn(), now game-modes can be queried for whether
2021-09-16 21:16:37 +02:00
env_projectedtexture.qc
Clean up the base classes, get rid of having to manually include the entbase
2022-01-20 16:23:29 -08:00
func_friction.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
func_illusionary.qc
NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed
2022-01-10 13:17:36 -08:00
func_ladder.qc
NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed
2022-01-10 13:17:36 -08:00
func_monitor.qc
Clean up the base classes, get rid of having to manually include the entbase
2022-01-20 16:23:29 -08:00
func_tankmortar.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
func_wall.qc
NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed
2022-01-10 13:17:36 -08:00
info_particle_system.qc
Clean up the base classes, get rid of having to manually include the entbase
2022-01-20 16:23:29 -08:00
light_dynamic.qc
Clean up the base classes, get rid of having to manually include the entbase
2022-01-20 16:23:29 -08:00
prop_vehicle_driveable.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
spraylogo.qc
Client: Remove redundant addentity() calls from predraws of entity classes that
2021-06-29 10:53:36 +02:00
trigger_camera.qc
Clean up the base classes, get rid of having to manually include the entbase
2022-01-20 16:23:29 -08:00
trigger_gravity.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
worldspawn.qc
GS-EntBase: Cleanup and fixes regarding which func_ entities support the
2022-01-03 00:23:20 -08:00