..
NSOutput.h
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
NSOutput.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
NSPhysicsEntity.h
Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
2021-11-20 17:27:52 +01:00
NSPhysicsEntity.qc
Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
2021-11-20 17:27:52 +01:00
ambient_generic.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
button_target.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
cycler.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
cycler_sprite.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
defs.h
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
env_beam.qc
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
env_beverage.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
env_explosion.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
env_fade.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
env_fog_controller.qc
Move game-specific sources into their respective mod-dirs. This was planned
2021-02-08 13:35:15 +01:00
env_global.qc
Rework env_global, entities communicating with it as well as support for
2022-01-10 23:48:14 -08:00
env_hudhint.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
env_laser.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
env_message.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
env_render.qc
Improvements to some GoldSrc rendermode code, better teleporting behaviour
2022-01-21 12:24:25 -08:00
env_shake.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
env_shooter.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
env_spark.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
env_sprite.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
func_areaportal.qc
GS-EntBase: Add initial implementation of func_areaportal.
2021-10-31 19:52:55 +01:00
func_breakable.qc
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
2022-01-28 16:02:00 -08:00
func_brush.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
func_button.qc
NSMonster: Add MeleeMaxDistance() and MeleeCondition(), so classes can
2022-01-24 12:29:06 -08:00
func_conveyor.qc
GS-EntBase: Cleanup and fixes regarding which func_ entities support the
2022-01-03 00:23:20 -08:00
func_detail.qc
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
func_detail_illusionary.qc
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
func_door.qc
func_door: 'netname' trigger happens when door returns to its original
2022-01-03 19:27:47 -08:00
func_door_rotating.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
func_group.qc
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
func_guntarget.qc
Make it easier to parse Input/Output entity data by adding PrepareOutput()
2022-01-20 12:47:59 -08:00
func_healthcharger.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
func_lod.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
func_mortar_field.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
func_pendulum.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
func_physbox.qc
func_physbox and prop_physics now respect the 'start asleep' spawnflags
2022-01-20 10:37:17 -08:00
func_plat.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
func_pushable.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
func_recharge.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
func_rot_button.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
func_rotating.qc
GS-EntBase: Cleanup and fixes regarding which func_ entities support the
2022-01-03 00:23:20 -08:00
func_tank.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
func_tankcontrols.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
func_tracktrain.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
func_tracktraincontrols.qc
GS-EntBase: Cleanup and fixes regarding which func_ entities support the
2022-01-03 00:23:20 -08:00
func_train.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
func_vehicle.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
func_vehiclecontrols.qc
GS-EntBase: Cleanup and fixes regarding which func_ entities support the
2022-01-03 00:23:20 -08:00
func_wall_toggle.qc
GS-EntBase: Cleanup and fixes regarding which func_ entities support the
2022-01-03 00:23:20 -08:00
game_counter.qc
GS-EntBase: Add game_counter_set entity.
2022-01-10 13:34:07 -08:00
game_counter_set.qc
GS-EntBase: Add game_counter_set entity.
2022-01-10 13:34:07 -08:00
game_player_equip.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
game_text.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
gibshooter.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
info_intermission.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
info_notnull.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
info_null.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
infodecal.qc
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
2021-11-09 17:33:16 +01:00
item_food.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
light.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
momentary_door.qc
Big overhaul of momentary_door, momentary_rot_button... now onto the last
2022-01-04 21:54:42 -08:00
momentary_rot_button.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
momentarybase.qc
Add missing Save/Restore methods for ambient_generic, env_beverage, and
2022-01-10 13:20:00 -08:00
monster_furniture.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
monster_generic.qc
scripted_sequence: More work to make c1a3 and t0a0a work properly
2022-01-21 17:24:39 -08:00
monstermaker.qc
GS-EntBase: Cleanup and fixes regarding which func_ entities support the
2022-01-03 00:23:20 -08:00
multi_manager.qc
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
2021-11-09 17:33:16 +01:00
multisource.qc
NSMonster: Add MeleeMaxDistance() and MeleeCondition(), so classes can
2022-01-24 12:29:06 -08:00
path_corner.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
path_track.qc
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
player_loadsaved.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
player_weaponstrip.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
point_camera.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
prop_door_rotating.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
prop_dynamic.qc
Improvements to some GoldSrc rendermode code, better teleporting behaviour
2022-01-21 12:24:25 -08:00
prop_physics.qc
func_physbox and prop_physics now respect the 'start asleep' spawnflags
2022-01-20 10:37:17 -08:00
prop_static.qc
SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so
2021-11-13 01:38:20 +01:00
random_speaker.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
random_trigger.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
scripted_sentence.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
scripted_sequence.qc
NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds
2022-01-25 20:07:25 -08:00
speaker.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
stubs.qc
CBaseEntity: Add reliable methods to query what certain attributes where
2021-09-16 17:34:56 +02:00
targ_speaker.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
target_cdaudio.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
trigger_auto.qc
Rework env_global, entities communicating with it as well as support for
2022-01-10 23:48:14 -08:00
trigger_autosave.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
trigger_cdaudio.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
trigger_changelevel.qc
Make it easier to parse Input/Output entity data by adding PrepareOutput()
2022-01-20 12:47:59 -08:00
trigger_changetarget.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
trigger_counter.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
trigger_endsection.qc
Big overhaul of momentary_door, momentary_rot_button... now onto the last
2022-01-04 21:54:42 -08:00
trigger_hurt.qc
Make it easier to parse Input/Output entity data by adding PrepareOutput()
2022-01-20 12:47:59 -08:00
trigger_look.qc
Make it easier to parse Input/Output entity data by adding PrepareOutput()
2022-01-20 12:47:59 -08:00
trigger_multiple.qc
Make it easier to parse Input/Output entity data by adding PrepareOutput()
2022-01-20 12:47:59 -08:00
trigger_once.qc
Make it easier to parse Input/Output entity data by adding PrepareOutput()
2022-01-20 12:47:59 -08:00
trigger_playerfreeze.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
trigger_push.qc
GS-EntBase: Cleanup and fixes regarding which func_ entities support the
2022-01-03 00:23:20 -08:00
trigger_relay.qc
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
2021-10-28 04:29:11 +02:00
trigger_teleport.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00
trigger_transition.qc
Massive revamp of the Nuclide system classes, more efficient networking
2021-10-20 01:19:10 +02:00