nuclide/src/gs-entbase/server
Marco Cawthorne 578da4a779
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/
2022-01-28 16:02:00 -08:00
..
NSOutput.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSOutput.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
NSPhysicsEntity.h Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
NSPhysicsEntity.qc Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
ambient_generic.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
button_target.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
cycler.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
cycler_sprite.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
defs.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
env_beam.qc GS-Entbase: Document spawnflags throughly in QUAKED comments. 2021-07-17 21:04:34 +02:00
env_beverage.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
env_explosion.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
env_fade.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
env_fog_controller.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
env_global.qc Rework env_global, entities communicating with it as well as support for 2022-01-10 23:48:14 -08:00
env_hudhint.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
env_laser.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
env_message.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
env_render.qc Improvements to some GoldSrc rendermode code, better teleporting behaviour 2022-01-21 12:24:25 -08:00
env_shake.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
env_shooter.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
env_spark.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
env_sprite.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_areaportal.qc GS-EntBase: Add initial implementation of func_areaportal. 2021-10-31 19:52:55 +01:00
func_breakable.qc Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00
func_brush.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_button.qc NSMonster: Add MeleeMaxDistance() and MeleeCondition(), so classes can 2022-01-24 12:29:06 -08:00
func_conveyor.qc GS-EntBase: Cleanup and fixes regarding which func_ entities support the 2022-01-03 00:23:20 -08:00
func_detail.qc GS-Entbase: Document spawnflags throughly in QUAKED comments. 2021-07-17 21:04:34 +02:00
func_detail_illusionary.qc GS-Entbase: Document spawnflags throughly in QUAKED comments. 2021-07-17 21:04:34 +02:00
func_door.qc func_door: 'netname' trigger happens when door returns to its original 2022-01-03 19:27:47 -08:00
func_door_rotating.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
func_group.qc GS-Entbase: Document spawnflags throughly in QUAKED comments. 2021-07-17 21:04:34 +02:00
func_guntarget.qc Make it easier to parse Input/Output entity data by adding PrepareOutput() 2022-01-20 12:47:59 -08:00
func_healthcharger.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
func_lod.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_mortar_field.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
func_pendulum.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
func_physbox.qc func_physbox and prop_physics now respect the 'start asleep' spawnflags 2022-01-20 10:37:17 -08:00
func_plat.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
func_pushable.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
func_recharge.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
func_rot_button.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
func_rotating.qc GS-EntBase: Cleanup and fixes regarding which func_ entities support the 2022-01-03 00:23:20 -08:00
func_tank.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
func_tankcontrols.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
func_tracktrain.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
func_tracktraincontrols.qc GS-EntBase: Cleanup and fixes regarding which func_ entities support the 2022-01-03 00:23:20 -08:00
func_train.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
func_vehicle.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
func_vehiclecontrols.qc GS-EntBase: Cleanup and fixes regarding which func_ entities support the 2022-01-03 00:23:20 -08:00
func_wall_toggle.qc GS-EntBase: Cleanup and fixes regarding which func_ entities support the 2022-01-03 00:23:20 -08:00
game_counter.qc GS-EntBase: Add game_counter_set entity. 2022-01-10 13:34:07 -08:00
game_counter_set.qc GS-EntBase: Add game_counter_set entity. 2022-01-10 13:34:07 -08:00
game_player_equip.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
game_text.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
gibshooter.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
info_intermission.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
info_notnull.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
info_null.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
infodecal.qc build_engine.sh: Support building of HL2/SRC2004 content via the new plugin 2021-11-09 17:33:16 +01:00
item_food.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
light.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
momentary_door.qc Big overhaul of momentary_door, momentary_rot_button... now onto the last 2022-01-04 21:54:42 -08:00
momentary_rot_button.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
momentarybase.qc Add missing Save/Restore methods for ambient_generic, env_beverage, and 2022-01-10 13:20:00 -08:00
monster_furniture.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
monster_generic.qc scripted_sequence: More work to make c1a3 and t0a0a work properly 2022-01-21 17:24:39 -08:00
monstermaker.qc GS-EntBase: Cleanup and fixes regarding which func_ entities support the 2022-01-03 00:23:20 -08:00
multi_manager.qc build_engine.sh: Support building of HL2/SRC2004 content via the new plugin 2021-11-09 17:33:16 +01:00
multisource.qc NSMonster: Add MeleeMaxDistance() and MeleeCondition(), so classes can 2022-01-24 12:29:06 -08:00
path_corner.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
path_track.qc GS-Entbase: Document spawnflags throughly in QUAKED comments. 2021-07-17 21:04:34 +02:00
player_loadsaved.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
player_weaponstrip.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
point_camera.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
prop_door_rotating.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
prop_dynamic.qc Improvements to some GoldSrc rendermode code, better teleporting behaviour 2022-01-21 12:24:25 -08:00
prop_physics.qc func_physbox and prop_physics now respect the 'start asleep' spawnflags 2022-01-20 10:37:17 -08:00
prop_static.qc SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so 2021-11-13 01:38:20 +01:00
random_speaker.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
random_trigger.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
scripted_sentence.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
scripted_sequence.qc NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds 2022-01-25 20:07:25 -08:00
speaker.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
stubs.qc CBaseEntity: Add reliable methods to query what certain attributes where 2021-09-16 17:34:56 +02:00
targ_speaker.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
target_cdaudio.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
trigger_auto.qc Rework env_global, entities communicating with it as well as support for 2022-01-10 23:48:14 -08:00
trigger_autosave.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
trigger_cdaudio.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
trigger_changelevel.qc Make it easier to parse Input/Output entity data by adding PrepareOutput() 2022-01-20 12:47:59 -08:00
trigger_changetarget.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
trigger_counter.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
trigger_endsection.qc Big overhaul of momentary_door, momentary_rot_button... now onto the last 2022-01-04 21:54:42 -08:00
trigger_hurt.qc Make it easier to parse Input/Output entity data by adding PrepareOutput() 2022-01-20 12:47:59 -08:00
trigger_look.qc Make it easier to parse Input/Output entity data by adding PrepareOutput() 2022-01-20 12:47:59 -08:00
trigger_multiple.qc Make it easier to parse Input/Output entity data by adding PrepareOutput() 2022-01-20 12:47:59 -08:00
trigger_once.qc Make it easier to parse Input/Output entity data by adding PrepareOutput() 2022-01-20 12:47:59 -08:00
trigger_playerfreeze.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
trigger_push.qc GS-EntBase: Cleanup and fixes regarding which func_ entities support the 2022-01-03 00:23:20 -08:00
trigger_relay.qc GS-EntBase: Added a ton more Save/Restore functions for many core entities. 2021-10-28 04:29:11 +02:00
trigger_teleport.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
trigger_transition.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00