nuclide/src/client
Marco Cawthorne 578da4a779
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/
2022-01-28 16:02:00 -08:00
..
chat.qc Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
damage.qc Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt 2021-12-17 18:20:30 -08:00
defs.h Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
detailtex.qc Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt 2021-12-17 18:20:30 -08:00
efx.h Client: Add an OSD for various EFX debug info when s_al_debug is enabled. 2021-04-27 12:53:21 +02:00
efx.qc Following last commit, we allocate EFX data statically up-front too. 2021-11-15 03:59:39 +01:00
entities.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
entry.qc Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00
fade.h Client: Add fade.h and add definition in worldspawn's QUAKED comment for 2022-01-02 21:21:06 -08:00
fade.qc Client: Add fade.h and add definition in worldspawn's QUAKED comment for 2022-01-02 21:21:06 -08:00
fog.qc Client/Server: Add server controllable fogparms using serverinfo 2021-02-22 17:49:55 +01:00
font.h Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
font.qc Menu-FN: Add a hack around drawtextfield(), wasting QC asm instructions in 2021-11-06 11:17:54 +01:00
include.src Added support for _detail.txt definitions, allowing maps to specify detail 2021-12-15 11:17:25 -08:00
modelevent.qc Implement and parse the propdata system from Source 2004 and make our 2021-09-17 19:31:22 +02:00
music.qc Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
player.qc Clean up the base classes, get rid of having to manually include the entbase 2022-01-20 16:23:29 -08:00
predict.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
prints.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
sentences.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
sky.qc Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent 2021-04-22 12:14:56 +02:00
sound.qc Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00
text.qc Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
textmenu.h Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so 2021-02-14 00:20:32 +01:00
textmenu.qc Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so 2021-02-14 00:20:32 +01:00
titles.qc vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT 2021-03-09 14:25:59 +01:00
vgui.qc Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
view.qc Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
voice.qc Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
way.qc Waypoint-system: You can now unlink waypoints (either one or two way...) 2021-12-18 17:50:43 -08:00