nuclide/src/gs-entbase/server/trigger_multiple.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED trigger_multiple (0 .5 .8) ? TM_MONSTERS TM_NOCLIENTS TM_PUSHABLES
A trigger volume which works more than once.
-------- KEYS --------
"targetname" : Name
"target" : Target when triggered.
"killtarget" : Target to kill when triggered.
"delay" : Delay until target is triggered.
"wait" : Time until this entity can trigger again
-------- OUTPUTS ---------
"OnStartTouch": Triggered when something starts touching this volume
"OnEndTouchAll": Triggered when nothing touched the entity no more
-------- SPAWNFLAGS --------
TM_MONSTERS : Allow NPCs to activate this entity.
TM_NOCLIENTS : Don't allow players to activate this entity.
TM_PUSHABLES : Allow func_pushables to trigger this entity.
-------- TRIVIA --------
This entity was introduced in Quake (1996).
*/
enumflags
{
TM_MONSTERS,
TM_NOCLIENTS,
TM_PUSHABLES
};
class
trigger_multiple:NSBrushTrigger
{
public:
void trigger_multiple(void);
virtual void Spawned(void);
virtual void Save(float);
virtual void Restore(string,string);
virtual void Touch(entity);
virtual void Respawn(void);
virtual void SpawnKey(string,string);
virtual void EndTouch(entity);
private:
float m_flWait;
/* Input/Output */
string m_strOnStartTouch;
string m_strOnEndTouchAll;
string m_strOnTrigger;
};
void
trigger_multiple::trigger_multiple(void)
{
m_flWait = 0.0f;
/* Input/Output */
m_strOnStartTouch =
m_strOnEndTouchAll =
m_strOnTrigger = __NULL__;
}
void
trigger_multiple::Save(float handle)
{
super::Save(handle);
SaveFloat(handle, "m_flWait", m_flWait);
SaveString(handle, "m_strOnStartTouch", m_strOnStartTouch);
SaveString(handle, "m_strOnEndTouchAll", m_strOnEndTouchAll);
SaveString(handle, "m_strOnTrigger", m_strOnTrigger);
}
void
trigger_multiple::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_flWait":
m_flWait = ReadFloat(strValue);
break;
case "m_strOnStartTouch":
m_strOnStartTouch = ReadString(strValue);
break;
case "m_strOnEndTouchAll":
m_strOnEndTouchAll = ReadString(strValue);
break;
case "m_strOnTrigger":
m_strOnTrigger = ReadString(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
trigger_multiple::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "wait":
m_flWait = stof(strValue);
break;
case "OnStartTouch":
case "OnStartTouchAll":
m_strOnStartTouch = PrepareOutput(m_strOnStartTouch, strValue);
break;
case "OnEndTouchAll":
m_strOnEndTouchAll = PrepareOutput(m_strOnEndTouchAll, strValue);
break;
case "OnTrigger":
m_strOnTrigger = PrepareOutput(m_strOnTrigger, strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
trigger_multiple::Spawned(void)
{
super::Spawned();
if (m_strOnTrigger)
m_strOnTrigger = CreateOutput(m_strOnTrigger);
if (m_strOnStartTouch)
m_strOnStartTouch = CreateOutput(m_strOnStartTouch);
if (m_strOnEndTouchAll)
m_strOnEndTouchAll = CreateOutput(m_strOnEndTouchAll);
}
void
trigger_multiple::Respawn(void)
{
InitBrushTrigger();
}
void
trigger_multiple::Touch(entity eToucher)
{
if (GetMaster() == FALSE)
return;
if (HasSpawnFlags(TM_NOCLIENTS) && eToucher.flags & FL_CLIENT)
return;
if (!HasSpawnFlags(TM_MONSTERS) && eToucher.flags & FL_MONSTER)
return;
if (!HasSpawnFlags(TM_PUSHABLES) && eToucher.classname == "func_pushable")
return;
/* if the target key isn't used, assume we're using the new I/O system */
if (HasTriggerTarget() == false)
UseOutput(eToucher, m_strOnStartTouch);
else
UseTargets(eToucher, TRIG_TOGGLE, m_flDelay);
/* This is effectively a trigger_once...*/
if (m_flWait != -1) {
ScheduleThink(Respawn, m_flWait);
}
SetSolid(SOLID_NOT);
}
void
trigger_multiple::EndTouch(entity eToucher)
{
if (m_strOnEndTouchAll)
UseOutput(eToucher, m_strOnEndTouchAll);
}